Search found 24 matches
- 03 Mar 2022, 23:17
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
ARGH. On not running in HW mode... Win 11 went to sleep. Didn't come back up properly at all. Shut it down fully, try to bring back up...first time, antivirus seems stuck in a loop. Second time, System is. As in, pretty high CPU use. NO network ever since it went to sleep. So right now, I'm resettin...
- 03 Mar 2022, 16:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
No add-on video card. No need for one, generally. I don't run demanding games. Win 11's changed how to set the compatibility mode; it's showing WIn 95. You have to run their troubleshooter and that says it should be XP SP 3. But the shortcut doesn't change. <sigh> But this doesn't change things. I'm...
- 02 Mar 2022, 21:54
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
New computer with Win 11. Got the merge installed; it launches, and lets me build new characters, using both software rendering and hardware acceleratoin...Intel 770 graphics. BUT, exit character creation and: --software mode, windowed: runs OK, but not surprisingly, the graphics are pretty bad. --h...
- 08 Oct 2021, 15:59
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
<SMACKS SELF> If it was a snake....... There are some really nice improvements in here, too. I have dual monitors...one's in portrait, the other's in landscape. Put the game onto the portrait mode, expand to full screen...ohh looky, looky. REALLY nice. The longer view range looks good. I do have to ...
- 08 Oct 2021, 00:48
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Multiple quick cast slots... Couldn't find any discussion....and i tried...about these...but...with some trial and error, I found the base config. f5 - f8 are connected to quick slots 1-4. Definitely convenient...I'll have to think about how I want to use these. BUT, the follow-on question...is ther...
- 05 Jun 2020, 02:18
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Well....that was amusing!!! I never did much with bounty hunting before, because it was too much of a PITA to worry about. But I started doing some more. Hey, Celeste has a town hall. Town hall means bounties offered. Celeste is also a very small map...so finding said critter will be EASY. Get a bou...
- 20 Mar 2020, 18:13
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
So. Another Sunday, another trip to the Arena. Slice and dice everything there. Lo and behold, who shows up but...Verdant!!! Her 4 lines of text, however, were all Collect Prize! as you'd get from the arena master, since everything was cleared out. What she said was fine, I think...altho I didn't ge...
- 01 Mar 2020, 22:05
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
raekuul wrote: Has a "shuffled main quest items mode" been considered, to encourage hopping continents periodically as opposed to doing them in sequence? Since there's no real incentive to hop continents without completing them first, there's a tendency for players to go through and compl...
- 29 Feb 2020, 04:57
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Well, now, THAT was quick... Started in Enroth, finished it. Then to Antagarich...high-level Knight fights can be quite stimulating. Anyway, ripping through the promotion quests, got the dwarves done. Talk to the ambassadors, then bop back and forth to make sure the elves and Erathia are nicely at e...
- 25 Feb 2020, 03:28
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Bug... In Bootleg Bay at the Circus. Just picked up Nicolai, as I'm about to start in on the castles...good time to do it. So I'm gonna grab a few pyramids for grins and doing some of the games. The entryways are showing something TOTALLY wrong... Speed -> "Freehaven" Luck -> "Drink f...
- 24 Feb 2020, 21:21
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Templayer: I was actually unfamiliar with the GitLab version. I see it now.
- 22 Feb 2020, 02:50
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
OK...I re-downloaded ExtraEvents.lua and slapped it in. Not getting the problems any more.
- 21 Feb 2020, 14:32
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
OK, made the changes to ExtraEvents.lua.
Now, tho, SpellTweaks.lua is bombing on a null pointer, in events.MonsterCanCastSpell.
Now, tho, SpellTweaks.lua is bombing on a null pointer, in events.MonsterCanCastSpell.
- 21 Feb 2020, 04:35
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
OK, I'll give that a shot...tomorrow.
It's somewhat curious that it didn't happen in the area by the Back Door, cuz that spawns one of the bigger hoards of monsters I can recall anywhere.
It's somewhat curious that it didn't happen in the area by the Back Door, cuz that spawns one of the bigger hoards of monsters I can recall anywhere.
- 21 Feb 2020, 03:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
And now in the tomb of VARN...in the northern pool area, heading to the room with the 3 codes, it just started again. D:\gog\Might and Magic 8\Scripts\General\ExtraEvents.lua:14: array index (-78854.255144033) out of bounds [0, 499] stack traceback: [C]: in function 'error' Scripts/Core/RSMem.lua:13...
- 21 Feb 2020, 02:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Hm. So I exited Alamos using Lloyd's, then headed right back in. Repeating the route...from the entrance, head west, across the bridge to the south, back east towards the big center area. Turn south there. I'm in the main hall, just north of that pool, and it starts up again. Same spot it started la...
- 21 Feb 2020, 01:34
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
MMExtension is giving this: D:\gog\Might and Magic 8\Scripts\General\ExtraEvents.lua:14: array index (-78854.255144033) out of bounds [0, 499] stack traceback: [C]: in function 'error' Scripts/Core/RSMem.lua:1342: in function '__index' D:\gog\Might and Magic 8\Scripts\General\ExtraEvents.lua:14: in ...
- 16 Jun 2019, 18:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Oh, and the Breach IS really dark, but I cranked the contrast up to max and I can actually see things now. Washing out distinctions elsewhere but that's OK; tweaking the contrast can be done thru on-screen controls. It was pretty miserable last night, trying to fight the *@#$(& trolls when you o...
- 16 Jun 2019, 18:42
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Problem in the Breach. Had a 5 char party; found 3 of the 4 (at places noted earlier in the thread) but can't find #5. Telelocator suggest "Old Loeb's Cave"...but I've checked the entire map, as much as I can...the reflecting thing is a royal PITA. Haven't figured out how to get into the ...
- 16 Jun 2019, 00:52
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9175444
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Problem in the Breach. Had a 5 char party; found 3 of the 4 (at places noted earlier in the thread) but can't find #5. Telelocator suggest "Old Loeb's Cave"...but I've checked the entire map, as much as I can...the reflecting thing is a royal PITA. Haven't figured out how to get into the f...