Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
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- Lurker
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
Can you plz update link of russian localization? It doesn't work
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
As one of "just another modders" I'd say you should be able to try and compare before choose the final default. All the racial skill thing is far from perfect (well, I can call it broken as it is now - and I try to fix some things).Xfing wrote:Well, you were rather hostile to the idea that the vanilla game could add racial skill cap modifiers on top of class ones to mix things up in creating unique skill/class combos. You viewed that as a restriction too, while it was pitched with the very intention of promoting variety. Today I agree that a purely vanilla experience in terms of skill caps should also be available (since a robust vanilla is crucial to have as a good basis for building all those add-ons on top of), but I still find compelling the option of having some sort of official sanctioning for a modified skill system. Granted, anyone can modify a table to their liking, but playing "just another mod" feels different to playing in a way sanctioned by the creator's blessing.
PS. Looks to me like earlier you were more constructive. Now ratio of signal to noise rational to feud is lower.
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- Leprechaun
- Posts: 16
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
Minotaurs (race) get the Axe skill, Dark Elves (race) get the Dark Elf Ability, regardless of the class they are. Are there any other race related skills, you always get, no matter what your class is?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
Yes, there are. It's defined by 'Data/Tables/Race Skills.txt' table.KeyOfGeneralUse wrote:Minotaurs (race) get the Axe skill, Dark Elves (race) get the Dark Elf Ability, regardless of the class they are. Are there any other race related skills, you always get, no matter what your class is?
BTW, Minotaur Cleric shouldn't get Axe.
- tomchen1989
- Pixie
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
I saw in Rodril's Pathfinding demo video that the party can go through walls:
https://www.dropbox.com/s/fco50wdhcwaqn ... g.mp4?dl=0
Do you have the script, or if the go-through-wall debug feature is already coded in the scripts of the released latest version, how do I enable this feature please?
https://www.dropbox.com/s/fco50wdhcwaqn ... g.mp4?dl=0
Do you have the script, or if the go-through-wall debug feature is already coded in the scripts of the released latest version, how do I enable this feature please?
- tomchen1989
- Pixie
- Posts: 140
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- Location: Europe / China
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
btw, my debug script is here:
https://github.com/might-and-magic/mm67 ... t_test.lua
Mostly written by 1qwop0, it allows you to finish all the main quests by just type in some scripts in the console.
it also has some usefull spells, and can kill all monster in the current map, make you invisible, go to another map, have huge amount of Stats/HP/SP (quasi god-mode), etc.
Some of them you may already know, but it's quite useful to write all of them down in one note...
https://github.com/might-and-magic/mm67 ... t_test.lua
Mostly written by 1qwop0, it allows you to finish all the main quests by just type in some scripts in the console.
it also has some usefull spells, and can kill all monster in the current map, make you invisible, go to another map, have huge amount of Stats/HP/SP (quasi god-mode), etc.
Some of them you may already know, but it's quite useful to write all of them down in one note...
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- Leprechaun
- Posts: 16
- Joined: 08 Mar 2020
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
Does the Learning skill work properly? My GM Learning Monk (Master) is barely ahead of the M & E Learning level characters.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
Community Branch changelog has been updated by cthscr. Check it out!Templayer wrote:Here for Base: https://gitlab.com/templayer/mmmerge/-/ ... LogBase.mdMirondor wrote:Where can we see some changelog, friends?...
And here for the Community Branch: https://gitlab.com/templayer/mmmerge/-/ ... angeLog.md
They seem to be quite outdated, though. I'll make that into an Issue.
https://gitlab.com/templayer/mmmerge/-/issues/468
To check finished work in the Community Branch, check the Issues and select Closed - some of them are closed as duplicate, etc. though. Some of them might be fixed bugs. Labels help.
https://gitlab.com/templayer/mmmerge/-/ ... angeLog.md
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
It is an alpha. The guy making it actually asked me for a table, and I even made it continent specific.jfiemmpa wrote:I just recently found this and have been playing through 6-7 mostly. Love the mod. Great work guys
The Alpha for druids to summon creatures is awesome and seems to work just fine for me, but why only earth spells? All elemental spells would make sense. And there are so many creatures to choose from.
I also wonder if it could be tuned to Druid level or Spell skill level for different levels of the same creature? Beginner gets a basic low level creature, expert gets a higher level one....and so on. Maybe grandmaster gets a chance to summon 2? or a similar but tougher creature, since most types of enemies seem to have 3 colors.
Or maybe beginner gets no summon, and only after training up to expert do you get to start summoning.
Whatever I love this new mechanic, I Just would like to see more creatures types used to better fit the situation. Blades gets you a series of ranged creatures, Stone skin gets you rock elementals, deadly swarm gets you fliers of some kind.
Slow gets you a creature that uses slow as a spell(not sure which ones do that.
Fireball gets you a gog, Ice bolt gets you an ooze, Lightning bolt get you and air elemental.
But he eventually went away.
In any case, the alpha table is Heroes 4 based, and it makes no sense (like summoning ELVES. The Heroes 4 team implemented summoning like that because they didn't have enough animals and such due to the ridiculous development crap they had to go through).
I'll add your comment to the GitLab Issue.
Finish Druid Summoning
I'm glad you love our Community Branch specific feature!
![smile :)](/forums/images/smilies/smile9.gif)
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Oh, he's back. Let the spamming of a spoiled brat continue.cthscr wrote:As one of "just another modders" I'd say you should be able to try and compare before choose the final default. All the racial skill thing is far from perfect (well, I can call it broken as it is now - and I try to fix some things).Xfing wrote:Well, you were rather hostile to the idea that the vanilla game could add racial skill cap modifiers on top of class ones to mix things up in creating unique skill/class combos. You viewed that as a restriction too, while it was pitched with the very intention of promoting variety. Today I agree that a purely vanilla experience in terms of skill caps should also be available (since a robust vanilla is crucial to have as a good basis for building all those add-ons on top of), but I still find compelling the option of having some sort of official sanctioning for a modified skill system. Granted, anyone can modify a table to their liking, but playing "just another mod" feels different to playing in a way sanctioned by the creator's blessing.
PS. Looks to me like earlier you were more constructive. Now ratio of signal to noise rational to feud is lower.
At least I have him blocked since like a half year ago, so I am safe from it.
Those other poor souls in this thread though,.... I fear for their sanity.
![lips wobbling :S](/forums/images/smilies/lips_wobbling.gif)
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
Depends on if you are using the Racial Skills modification (that is meant to replace Racial Classes with those Racial Skills, converting them).KeyOfGeneralUse wrote:Minotaurs (race) get the Axe skill, Dark Elves (race) get the Dark Elf Ability, regardless of the class they are. Are there any other race related skills, you always get, no matter what your class is?
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
Trolls can always wear those, even when not Liches.KeyOfGeneralUse wrote:Can Trolls and Minotaurs wear helmets and boots once they've transformed into Liches?
Forgot about what Minotaur Liches are based on - normal male, or minotaur paperdoll type.
Somebody else will surely help though. I hope.
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
Fix First Forum Post Links and Make Backup Ones (at least one per)Rusland1749 wrote:Can you plz update link of russian localization? It doesn't work
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
Remember, character's not always get EXP, like when they are unconscious or dead, etc. Also was he missing for a quest with some big EXP reward?KeyOfGeneralUse wrote:Does the Learning skill work properly? My GM Learning Monk (Master) is barely ahead of the M & E Learning level characters.
I will either make or won't make an Issue based on how you answer that.
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
Added to Scripts for in-game testing.tomchen1989 wrote:btw, my debug script is here:
https://github.com/might-and-magic/mm67 ... t_test.lua
Mostly written by 1qwop0, it allows you to finish all the main quests by just type in some scripts in the console.
it also has some usefull spells, and can kill all monster in the current map, make you invisible, go to another map, have huge amount of Stats/HP/SP (quasi god-mode), etc.
Some of them you may already know, but it's quite useful to write all of them down in one note...
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
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Anybody can view or suggest edits.
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
I made it into an Issue and connected it to the Test Scripts Issue:tomchen1989 wrote:I saw in Rodril's Pathfinding demo video that the party can go through walls:
https://www.dropbox.com/s/fco50wdhcwaqn ... g.mp4?dl=0
Do you have the script, or if the go-through-wall debug feature is already coded in the scripts of the released latest version, how do I enable this feature please?
Noclip debug script
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- Leprechaun
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
So. Another Sunday, another trip to the Arena. Slice and dice everything there.
Lo and behold, who shows up but...Verdant!!!
Her 4 lines of text, however, were all Collect Prize! as you'd get from the arena master, since everything was cleared out. What she said was fine, I think...altho I didn't get the connector stone from her, if I get that on this contact? Don't recall. But the display text, at least, was messed up.
EDIT: just popped back from the Arena to Harmondale and she showed up again with the connector gem.
Lo and behold, who shows up but...Verdant!!!
Her 4 lines of text, however, were all Collect Prize! as you'd get from the arena master, since everything was cleared out. What she said was fine, I think...altho I didn't get the connector stone from her, if I get that on this contact? Don't recall. But the display text, at least, was messed up.
EDIT: just popped back from the Arena to Harmondale and she showed up again with the connector gem.
Last edited by toreadorlelder on 20 Mar 2020, 18:36, edited 2 times in total.
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- Leprechaun
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
The Monks are my toughest characters, they aren't down that often relative to the rest of the group. I've kept my party unchanged. I've dropped the Priest briefly just to make room for Overdune Snapfinger to bring him to Alvar.Templayer wrote:Remember, character's not always get EXP, like when they are unconscious or dead, etc. Also was he missing for a quest with some big EXP reward?KeyOfGeneralUse wrote:Does the Learning skill work properly? My GM Learning Monk (Master) is barely ahead of the M & E Learning level characters.
I will either make or won't make an Issue based on how you answer that.
The group also doesn't have access to Eofol yet. So the level/xp discrepancy can't be due to wishing well use either.
Screen Quick Ref. sheet:
https://ibb.co/WV5p05k
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
Cutscenes crash the game in Software mode
I'm trying to fix the unlocker as reported by someone on Discord and instead I have to solve this bullshit to get to character creation. At least now I know. For an hour I didn't and couldn't get inside. :-S
I'm trying to fix the unlocker as reported by someone on Discord and instead I have to solve this bullshit to get to character creation. At least now I know. For an hour I didn't and couldn't get inside. :-S
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
The Learning skill doesn't behave correctlyKeyOfGeneralUse wrote:The Monks are my toughest characters, they aren't down that often relative to the rest of the group. I've kept my party unchanged. I've dropped the Priest briefly just to make room for Overdune Snapfinger to bring him to Alvar.Templayer wrote:Remember, character's not always get EXP, like when they are unconscious or dead, etc. Also was he missing for a quest with some big EXP reward?KeyOfGeneralUse wrote:Does the Learning skill work properly? My GM Learning Monk (Master) is barely ahead of the M & E Learning level characters.
I will either make or won't make an Issue based on how you answer that.
The group also doesn't have access to Eofol yet. So the level/xp discrepancy can't be due to wishing well use either.
Screen Quick Ref. sheet:
https://ibb.co/WV5p05k
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