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Search found 39 matches
- 29 Mar 2020, 21:32
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
- 27 Mar 2020, 13:42
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
this line if Game.RaceSkills[GetCharRace(Char)][Game.ClassesExtra[Char.Class].Kind][skill].Auto == 1 then doesn't work so only characters who benefit from "starting racial skills" are dracoliches (another condition) the line is line 300 in MenuChooseCharacter.lua on community branch edit: ...
- 27 Mar 2020, 12:06
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
@Aegis
you need to replace one file in data/tables
the one about starting characters (with the one arriving with unlocker)
@Rodril
thanks! works now
you need to replace one file in data/tables
the one about starting characters (with the one arriving with unlocker)
@Rodril
thanks! works now
- 26 Mar 2020, 20:58
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
I have same problem as Roor
however if I first start game program then I load savegame, then make new game it works
same trick doesn't work if I do newgame again
however if I first start game program then I load savegame, then make new game it works
same trick doesn't work if I do newgame again
- 23 Mar 2020, 11:33
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
There is a patch for this in Community branch.
patch gives Racial Skills at begining such as:
dragon ability for dragon race
vampire ability for vampire race
regeneration for troll race
etc.
patch gives Racial Skills at begining such as:
dragon ability for dragon race
vampire ability for vampire race
regeneration for troll race
etc.
- 28 Feb 2020, 17:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
the file for GM racial skills is gone
EDIT: instead there are experts
EDIT: instead there are experts
- 19 Jan 2020, 16:44
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Is it easily possible to add new races? what about races with no paperdoll requirements (ones that can't using most of equipment like dragons) ? I think about adding a genie and eefreet to the game
- 13 Jan 2020, 09:19
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
yes. git works fine. just git pull.
problem is when downloading as a zip.
problem is when downloading as a zip.
- 01 Jan 2020, 18:45
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 532916
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
rodril have one
- 15 Dec 2019, 17:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
my account on gitlab is "Knightmarevive" (without parenthesis)
- 14 Dec 2019, 22:41
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
https://drive.google.com/open?id=15fVpc ... 2Fa2CIVYZ2
fixed dracolich/spectral dragon not knowing Dark Magic and Dragon Ability
added debug button
fixed dracolich/spectral dragon not knowing Dark Magic and Dragon Ability
added debug button
- 14 Dec 2019, 14:28
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
https://drive.google.com/file/d/14mgrTwn0zfq3FYy99Papxa-T6R83ofnA/view?usp=sharing Here it go! Zombies Turn to Undead but only on character creation. Previous change about Racial Skillls now the AutoBios for party says both class and race (previously only the class) all changes with simple comment ...
- 14 Dec 2019, 13:09
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
and there may be needed a fix for Immunities and for dracoliches but it was just simply "add me my skill from my Race, IDK if it is possible to learn it "
PS: Could I experiment more with this script? it seems I can add another features to the character creation screen
PS: Could I experiment more with this script? it seems I can add another features to the character creation screen
- 14 Dec 2019, 12:54
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
there are no more races, this is some garbage left from my debugging and only in this table. Skills.Blaster is marker for "Holy Snow Something is wrong" If you prefer the code may be simplified to: local BaseRacialSkill = {const.Skills.Learning, const.Skills.VampireAbility, const.Skills.Da...
- 14 Dec 2019, 11:50
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
https://drive.google.com/file/d/1Yr37ol ... sp=sharing
fixes for character creation screen. Now you always get race general skill at begining of gameplay.
compatible with Racial Skills and/or Character Unlocker
Tested and it works
fixes for character creation screen. Now you always get race general skill at begining of gameplay.
compatible with Racial Skills and/or Character Unlocker
Tested and it works
- 14 Dec 2019, 03:51
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
old character unlocker is outdated, so I made one myself new version
https://drive.google.com/file/d/1N6ldD6 ... sp=sharing
https://drive.google.com/file/d/1N6ldD6 ... sp=sharing
- 13 Dec 2019, 19:15
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
yes it doesraekuul wrote:Doesn't Merge already prove this is possible with Town Portal?wuxiangjinxing wrote:But I don't know whether it is possible to execute a personal function when "a spell is casted by one of the player".
- 09 Dec 2019, 19:16
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
how to learn Novice Dark Elf Ability/Dragon Ability/Vampire Ability/etc. ? I am trying to play with optional content, but if I create Dark Elf/dragon/vampire with non native class it starts without the skill (so I assume it have to be learned or it's a sort of bug/glitch)...
- 13 Mar 2019, 12:32
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]
excuse me for repeating myself, but how to use telelocator properly?
- 11 Mar 2019, 20:13
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8478
- Views: 9180340
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]
how to properly use telelocator?
PS: Those Grands for ArchDruid are very nice
PS: Those Grands for ArchDruid are very nice