First off, I've said it before but I love this mod. Keep up the good work, you're doing a fantastic job.
Bugs for the tracker
-Serendine's Preserverence does not appear to regenerate spell points. Could be that it doesn't stack with other "mana regeneration". All other spell point regeneration items stack.
-Elf Female paper doll model for Galahad/Apollo seems a bit... flat chested (appears as if is using the male paper doll for that model)
-A character with a very low ranged attack speed (30-40) using a bow or crossbow with master+ bow skill in tactical (turn-based) mode will force the character following him/her to skip their turn, as if they just missed. It doesn't appear that they actually get their attack, but their portrait displays the miss animation. It also appears as if they reset as fast as the archer does, meaning they will permanently skip their turn. I could replicate this regardless of how I triggered the attack (mouse click, unlocked mouse click, default attack hotkey, default spell hotkey).
-Aegis needs a comma between shielding and +20 luck in it's description. Also the "immune to flesh to stone effects" can be simplified to petrification or stoning. I realize this might be an original game thing and not part of your mod.
-If you tell Queen Catherine that you are the one who stole the plans from Fort Riverstride she will only execute 4 of your party members, leaving the 5th alive. I presume that this is also true for Eldrich Parson and any other similar triggers in MM7 (and probably MM6 as well if there are any).
-Followers take twice the listed % of gold (is that intended?) of course, even with 100% they will still leave you with 1 gold per pile.
-Dropped high level belts (artificer model, but guilded/silver level) and dead swamp trees (popular in darkmoor), have a scrambled texture. As no one else appears to have reported this, it could be from the install somehow. I have a picture if you would like me to send it to you.
Appears to have been mentioned. Maybe some more information:
-It is possible to sometimes get the same artifact multiple times as loot. I have gotten Mordred (not surprising there is 1 guaranteed version of it and 8 possible duplicates in lore), Staff of the Swamp, Lightning Crossbow, Zeus, Heracles. However, if they are stored in a chest and you unload the location the item will disappear.
-The ghost ring gives a stacking +5 skill in air, water, fire, earth, and spirit magic in addition to giving stacking "of spirit magic" and perseverance. (Don't get me wrong, I am totally down for some overpowered druids, but the +5's don't feel like they should be there.)
-Percival's carnage ability acts strangely on flying targets. The arrow appears to hit, but the fireball drops to the ground before exploding. It also gives a sort of "ricochet" effect. Like the arrow was deflected. It does damage the ground (or appears to anyway).
Again, thanks for your hard work in making this mod so absolutely excellent!