Rodril wrote:Xfing wrote:Damn, I got so fixated on the alternative inventory grid colors independent of complete interfaces that I probably won't be happy unless we have them
![smile_teeth :D](/forums/images/smilies/smile_teeth.gif)
Honestly, i don't want to add this feature. It feels excess, though easy to implement. If it will make you happy, you can use it personally:
https://www.dropbox.com/s/la38cb4ua5jym ... s.zip?dl=0 - unpack files into game folder, grids will be switchable at adventurer's inn.
Well, thanks for making this even though you don't want to make it official. It's nothing more than eye candy and doesn't affect the gameplay or mechanics anyway, but it's still great to at least have an option. Maybe more people would actually fancy such a modification, what do you think about adding it to the OP as a separate download? You could even give it an "optional and not endorsed" label if you want
Anyway, I just tested it and it really looks amazing and reinforces the connection of the three games. It's one of these little things that could make you forget this is all based on MM8.
One little thing though - the MM6 inventory grid looks like it's framed from the bottom and right by a thin wireframe that settles nicely into the MM8 interface, but this wireframe is missing from the top and left, creating something that feels like empty blanks there. Think a rim around the entire inventory could be made to make it feel complete? Example in the screenshot:
Then again, looking at the thing in MMArchive, it doesn't have that sort of rim at all when viewed, nor does it have it in the game. Could it be some error when exporting?
PS: Tried looking at the potion file to set up proper explosions, but I found nothing that would govern these in neither the txt file, nor the lua file.
I saw though that a Protection from Magic potion is now coded, even though it didn't work due to the spell only being able to affect the entire party at once. My suggestion was tweaking the spell to Pain Reflection. Would that work?
Oh, I also noticed taht since the latest update the bolster appears to tremendously overpower all monsters. Peasants wind up with 323 HP and angel lords in celeste have 4200. Not sure if that was intended
![:P :P](/forums/images/smilies/p.gif)