Search found 10 matches

by edwin_yang
19 Feb 2009, 09:05
Forum: Mapmaking Guild
Topic: [Tote] Commands not specified anywere
Replies: 5
Views: 3174

Thanks,will try it . but I never seen the messageboxes showed up when use this function,and when I start a multistep objective I usually use SetObjectiveStat( COMPLETED ) to end the last step and SetObjectiveStat( ACTIVE ) to start the next step... :)
by edwin_yang
19 Feb 2009, 04:31
Forum: Mapmaking Guild
Topic: [Tote] Commands not specified anywere
Replies: 5
Views: 3174

How about the SetObjectiveProsses() function? I think it is like the print() function just be used for testing the map. didnt know the real use of this function ;|
by edwin_yang
18 Feb 2009, 14:33
Forum: Mapmaking Guild
Topic: [Tote] Semi-random army generator for those that need
Replies: 16
Views: 6582

seems you're right :) I just feel sometimes it is difficult to decide how long that you need in the sleep() function ;|
by edwin_yang
18 Feb 2009, 13:38
Forum: Mapmaking Guild
Topic: [Tote] Semi-random army generator for those that need
Replies: 16
Views: 6582

It is likely to be 1/1000 second, tha same as the ai_time_llimit commmand. I guess.
by edwin_yang
18 Feb 2009, 13:02
Forum: Mapmaking Guild
Topic: [Tote] Semi-random army generator for those that need
Replies: 16
Views: 6582

Sometimes I find out that you need a different sleep time depends on the performence of your PC(just have this feeling, not sure). a short period of sleep may work well on a high-performance PC,but not on a lower one ; for example, if I set the sleep() function less than 10, the hero wont move at al...
by edwin_yang
12 Feb 2009, 10:11
Forum: Mapmaking Guild
Topic: HV-Creating fog.
Replies: 15
Views: 15065

I will introduce anther way to create a certain effect I learn from others. it is a little complex but useful.first choose an arena object in the arena object list. http://i193.photobucket.com/albums/z27/Edwin-Yang/step_1-1.jpg 2.click the new button in the shared field to creat a new for the object...
by edwin_yang
10 Feb 2009, 02:57
Forum: Mapmaking Guild
Topic: HV-Creating fog.
Replies: 15
Views: 15065

you missed this part: :D ========================================== Edit: well , now I get how they created a fog in a certain region. first you need to choose a fog effect in the map properties tree( you already know how to do it). second use the terrain forming tool "raise" or "bulk...
by edwin_yang
09 Feb 2009, 03:28
Forum: Mapmaking Guild
Topic: HV-Creating fog.
Replies: 15
Views: 15065

@HellSpawn I can see this map is the duel of the titans. I'v check it and saw they use a lot of effects like this (see the pictures below) http://i193.photobucket.com/albums/z27/Edwin-Yang/smoke.jpg however, I am wondering how they make the effect in a certain region and what is the light from the u...
by edwin_yang
06 Feb 2009, 15:12
Forum: Mapmaking Guild
Topic: H5 Campaign Problem
Replies: 8
Views: 5612

Oh~this is what I am looking for, thank Frazy. and I have another problem with pass the hero between campaign maps. if the human player is the same color in all the campaign maps(lt's say the human player is always the red player), this is OK, but if not , a error would be reported when the campaing...
by edwin_yang
23 Jan 2009, 11:33
Forum: Modcrafting Guild
Topic: how to set custom animation for creatures?
Replies: 1
Views: 4063

how to set custom animation for creatures?

hi,everyone.I have some problems on setting custom animation for creature on adventure map and voiding affecting other of my maps at the same tiem . the way I do it is: 1.click on the "new" button on the Shared field of a creature's properties window and creat a new file. 2.when the step 1...

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