Search found 17 matches
- 13 Feb 2009, 00:52
- Forum: Heroes I-IV
- Topic: 100 Marksmen or 100 Orc Chieftains (H3)
- Replies: 17
- Views: 9140
Marksmen without hesitation. At the start of a scenario, shooters open up the map and clear through neutrals. If your shooters are taking serious damage early in the scenario, you're probably not playing properly (use Slow or hide them in a corner if they're in danger). So the durability of Chiefs d...
- 05 Sep 2008, 01:19
- Forum: Heroes I-IV
- Topic: Heroes 3: Favorite Druid
- Replies: 33
- Views: 21863
Ellshar, because he's the only one whose special is actually useful. Pegasi special isn't all that handy (because creature specialties, in general, suck unless the +1 speed helps your movement) and the spell specialties are all lame. Starting with Curse isn't all that handy (because you probably won...
- 05 Sep 2008, 01:15
- Forum: Heroes I-IV
- Topic: Lizard Evolution
- Replies: 14
- Views: 6392
- 05 Sep 2008, 01:14
- Forum: Heroes I-IV
- Topic: Gog/Succubus Evolution
- Replies: 17
- Views: 8989
- 05 Sep 2008, 01:11
- Forum: Heroes I-IV
- Topic: Insectoid Evolution
- Replies: 19
- Views: 9698
- 05 Sep 2008, 01:10
- Forum: Heroes I-IV
- Topic: Elemental/Mechanical Dragon Evolution
- Replies: 13
- Views: 8450
- 05 Sep 2008, 01:03
- Forum: Heroes I-IV
- Topic: Mega Dragon Evolution
- Replies: 30
- Views: 15741
- 24 Jul 2008, 01:05
- Forum: Heroes I-IV
- Topic: Heroes 3: Favorite Cleric
- Replies: 30
- Views: 19887
- 24 Jul 2008, 01:01
- Forum: Heroes I-IV
- Topic: Heroes 3: Favorite Knight
- Replies: 33
- Views: 24674
Voted Lord Haart, because he's extremely handy as a secondary Hero. Sir Mullich is clearly the most powerful among these, but the +2 speed is way too cheap for my tastes. Sylvia could be game-breaking on a map that's mostly water though. It's a shame that most maps only include water as a small addi...
- 24 Jul 2008, 00:56
- Forum: Heroes I-IV
- Topic: Heroes 3: Favorite Witch
- Replies: 13
- Views: 10129
I voted Styg...but to be honest, they're all pretty lame. I would've picked Mirlanda as no Sorcery gives you one more free slot to maybe perhaps get something worthwhile, but I rarely find Weakness a worthwhile spell to cast. The first turn I'd much rather do a Mass Haste (or Bless) and after that, ...
- 16 Jul 2008, 19:49
- Forum: Heroes I-IV
- Topic: Heroes 3: List your buying priorities (units)
- Replies: 6
- Views: 9229
Re: Heroes 3: List your buying priorities (units)
So, it's important only for Inferno, Conflux, Castle and Tower which units you buy first. In rest of towns you can buy all of units. You're assuming that he's only got one town and thus can fully devote his entire 28k resources to it. How often does THAT happen? It's far more common to have 2-3 tow...
- 16 Jul 2008, 02:14
- Forum: Heroes I-IV
- Topic: HoMM III: Best level 1 creature
- Replies: 113
- Views: 50690
- 16 Jul 2008, 01:51
- Forum: Heroes I-IV
- Topic: Is there a way to play Heroes III online still?
- Replies: 1
- Views: 1376
If you already know people who have the game, doing it directly via TCP/IP is the easiest IMO. Basically just have one person choose to host and give out his IP, then everybody else joins using the IP. Quick and painless, though you probably need to open up some ports if you have a firewall. If you ...
- 30 Jun 2008, 21:05
- Forum: Heroes I-IV
- Topic: Heroes 3: Favorite Warlock
- Replies: 15
- Views: 15286
- 30 Jun 2008, 20:59
- Forum: Heroes I-IV
- Topic: Heroes 3: Favorite Overlord
- Replies: 15
- Views: 15559
- 24 Jun 2008, 23:49
- Forum: Heroes I-IV
- Topic: Conflux on Impossible (H3)
- Replies: 3
- Views: 3056
Conflux on Impossible (H3)
I was wondering what kind of strategies are used for Conflux on Hard/Impossible difficulty. I've been having trouble figuring out the most efficient and best overall way to play Conflux, simply because unlike other towns (which I play pretty decently with, winning about a quarter of games against Im...
- 24 Jun 2008, 21:26
- Forum: Heroes I-IV
- Topic: Heroes 3: Favorite Alchemist
- Replies: 13
- Views: 12268