Search found 368 matches
- 01 Sep 2021, 22:11
- Forum: Might and Magic
- Topic: MM6 Secrets
- Replies: 14
- Views: 21329
Re: MM6 Secrets
New Sorpigal \When have zero money touch well near tavern to get 100 coins touch bouy north and volcano will errupt with fireballs Free Haven one man buy gongs I found bug that I had many of them and at some point not sure how it happen but when try to sell them I get cash and gong still in hand so ...
- 27 Apr 2020, 08:32
- Forum: Might and Magic
- Topic: MM7 - WORST team compo?
- Replies: 30
- Views: 17924
Re: MM7 - WORST team compo?
I completed MM7 game with 4 knights and I expect this to be challenging but it was actually easy and enjoyable, so am now thinking about take 4 mages but never use magic, play them as warriors (I think 7 is easier than 6)
- 30 Jan 2019, 21:37
- Forum: Might and Magic
- Topic: M&M8 Alchemy mod 2 (v2.7)
- Replies: 22
- Views: 28211
Re: M&M8 Alchemy mod 2 (v2.6)
I would like to say that I like this mod, but I Found some major bugs, Whenever one of my mages does not have a quick spell equipped, there q-spell automatically changes to Armageddon and fly, even though I don't have the spells or the mastery required for them. I found that cleric cast earth magic...
- 19 Dec 2018, 20:34
- Forum: Might and Magic
- Topic: M&M8 Alchemy mod 2 (v2.7)
- Replies: 22
- Views: 28211
Re: M&M8 Alchemy mod 2 (v2.5)
[2.6 update]
fixed cleric hands
fixed items position
6 maces
3 plate armor
fixed cleric hands
fixed items position
6 maces
3 plate armor
- 17 Dec 2018, 20:07
- Forum: Might and Magic
- Topic: M&M6 Suicide Squad and Medieval Balance
- Replies: 0
- Views: 2671
M&M6 Suicide Squad and Medieval Balance
This mod begin as Suicide Squad you can download it from ModDB version 0.36 was final. Then I remade it with different changes like portraits, and this was called Medieval Balance, last version was 0.9 I reupload it for request (long lost mod) M&M6 Suicide Squad download: https://www.moddb.com/m...
- 16 Dec 2018, 00:07
- Forum: Might and Magic
- Topic: M&M8 Alchemy mod 2 (v2.7)
- Replies: 22
- Views: 28211
Re: M&M8 Alchemy mod 2 (v2.1)
2.5
5 leather armor
4 chain armor
5 staff
4 helm
5 belt
1 cloak
10 shield
5 leather armor
4 chain armor
5 staff
4 helm
5 belt
1 cloak
10 shield
- 31 Jul 2018, 08:53
- Forum: Might and Magic
- Topic: M&M on DM
- Replies: 1
- Views: 2653
M&M on DM
I think fans of M&M style games could look at this project, its my Dungeon Master mod (made in RTC editor) with style similar to M&M open world with dungeons, and one location I made similar to New Sorpigal. I think it would be possible to make actual recreation of M&M game in DM technic...
- 22 Dec 2017, 10:17
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173494
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Will this work with original old game version? Or its just GoG ?
Do I need also installed 6 and 7 for this to work ? I don't understand how it was made
Do I need also installed 6 and 7 for this to work ? I don't understand how it was made
- 29 Apr 2017, 18:15
- Forum: Might and Magic
- Topic: Interesting M&M7 style game
- Replies: 4
- Views: 3921
Interesting M&M7 style game
Hey I come across this game called True Ending It look like M&M7 here is link to info
http://www.indieretronews.com/2014/10/t ... .html#more
http://www.indieretronews.com/2014/10/t ... .html#more
- 13 Mar 2017, 21:38
- Forum: Might and Magic
- Topic: Maestro mod new class?
- Replies: 1
- Views: 2685
Maestro mod new class?
there is no readme anywhere what am supposed to do with this file New_class
- 26 Nov 2016, 12:35
- Forum: Might and Magic
- Topic: Four Knights easier than I thought
- Replies: 1
- Views: 2485
Four Knights easier than I thought
MM8 is possible with one knight, this game is very easy in general if you known how play it, because you can skip many large parts of it M&M7 Already completed, somehow I always expect necessity to have wizard eye, light, identify, healing and whatever spells, it turns out that they are complete...
- 18 Apr 2016, 20:16
- Forum: Might and Magic
- Topic: [M&M7 mod] Return from Land of the Dead
- Replies: 18
- Views: 12882
Re: [M&M7 mod] Return from Land of the Dead
I just keep original background color, this pink or blue, game turn it transparent
- 14 Apr 2016, 16:22
- Forum: Might and Magic
- Topic: [M&M7 mod] Return from Land of the Dead
- Replies: 18
- Views: 12882
Re: [M&M7 mod] Return from Land of the Dead
First am extract file and save bmp to png in paint and modify picture in this format then use PhotoFiltre7 (freeware program) to save it as bmp where am override original file instead make new, and it works.
- 07 Apr 2016, 10:02
- Forum: Might and Magic
- Topic: [M&M7 mod] Return from Land of the Dead
- Replies: 18
- Views: 12882
Re: [M&M7 mod] Return from Land of the Dead
I definitely make boss monsters challenging, you can kill all of these A and B easy but class C can wipe out all team, but its doable just remember to have cleric, mage knight in party. Currently am play entire game again, and it will take time until back to modding. New versions would include mapper.
- 01 Apr 2016, 10:59
- Forum: Might and Magic
- Topic: Mystery of Sand M&M7
- Replies: 83
- Views: 35138
Re: Mystery of Sand M&M7
Ok I think I solved sand mystery, each trading route is 3 stage item production Turlean Wood > Arrowheads > Griffin Feathers = Arrows production Sand > Glass Bottles > Enrothian Wine = its production of wine, so SAND is used to create bottles Possibly "danger' on crate is coincidence, they coul...
- 31 Mar 2016, 17:01
- Forum: Might and Magic
- Topic: Mystery of Sand M&M7
- Replies: 83
- Views: 35138
Re: Mystery of Sand M&M7
There is proof for unfinished game, in monster.txt there are: Cat, Dog, Chicken and another Rat
BTW these trading routes are very simple, you just walk in circles
Buy in A sell in B, buy in B sell in C, buy in C sell in A etc
BTW these trading routes are very simple, you just walk in circles
Buy in A sell in B, buy in B sell in C, buy in C sell in A etc
- 30 Mar 2016, 19:23
- Forum: Might and Magic
- Topic: Mystery of Sand M&M7
- Replies: 83
- Views: 35138
Mystery of Sand M&M7
In Tatalia you may buy SAND as trading item and here is two problems
1 It cost 2000 per crate which is nonsense
2 On crate is red caption DANGER!
I was thinking about it, and It all make sense if this "sand" was in original concept "powder"
1 It cost 2000 per crate which is nonsense
2 On crate is red caption DANGER!
I was thinking about it, and It all make sense if this "sand" was in original concept "powder"
- 28 Mar 2016, 21:42
- Forum: Might and Magic
- Topic: [M&M7 mod] Return from Land of the Dead
- Replies: 18
- Views: 12882
Re: [M&M7 mod] Return from Land of the Dead
Am reach my initial goals for this mod (and even go bit beyond it) Its mostly about stats of monsters and items, plus few gfx changes
I can already give link for download. Next bigger mod would be mostly about new graphic and experiments with mapmaker.
I can already give link for download. Next bigger mod would be mostly about new graphic and experiments with mapmaker.
- 28 Mar 2016, 21:12
- Forum: Might and Magic
- Topic: What's the purpose of sabres?
- Replies: 8
- Views: 5525
Re: What's the purpose of sabres?
Its 5 materials of sword, Longsword, Saber, Two-Handed Sword, Broadsword, Cutlass
Am not sure what this material have purpose, maybe hidden stats working here like speed
Am not sure what this material have purpose, maybe hidden stats working here like speed
- 28 Mar 2016, 13:54
- Forum: Might and Magic
- Topic: What's the purpose of sabres?
- Replies: 8
- Views: 5525
Re: What's the purpose of sabres?
Maybe they have different speed of attack?