M&M8 Alchemy mod 2 (v2.7)

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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koval321
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Re: M&M8 Alchemy mod 2 (v2.5)

Unread postby koval321 » 19 Dec 2018, 20:34

[2.6 update]
fixed cleric hands
fixed items position
6 maces
3 plate armor
Last edited by koval321 on 20 Dec 2018, 23:34, edited 1 time in total.

lightbringer23
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Re: M&M8 Alchemy mod 2 (v2.6)

Unread postby lightbringer23 » 20 Jan 2019, 06:08

Sounds awesome, @koval321 , but I'm confused as to where to download it. I love your artwork. Is there a current link for the 2.6 version?

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koval321
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Re: M&M8 Alchemy mod 2 (v2.6)

Unread postby koval321 » 30 Jan 2019, 21:37

the beavers1 wrote:I would like to say that I like this mod, but I Found some major bugs, Whenever one of my mages does not have a quick spell equipped, there q-spell automatically changes to Armageddon and fly, even though I don't have the spells or the mastery required for them.
I found that cleric cast earth magic spell Death Blossom in the same way when there is no quick spell
am wonder what I made wrong or its some game bug
Last edited by koval321 on 31 Jan 2019, 21:14, edited 3 times in total.


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