I still am interested in this, and have this thread marked to be notified when there's new posts.asterix15 wrote:Thanks jeffh
I now know .. how to edit bitmaps and sprites
I will explain it very soon ofcourse
Search found 44 matches
- 08 Sep 2007, 20:24
- Forum: Might and Magic
- Topic: New mods for Might and Magic 7 !!!!
- Replies: 36
- Views: 42838
- 03 Jun 2007, 21:30
- Forum: Might and Magic
- Topic: New mods for Might and Magic 7 !!!!
- Replies: 36
- Views: 42838
- 22 May 2007, 16:07
- Forum: Might and Magic
- Topic: New mods for Might and Magic 7 !!!!
- Replies: 36
- Views: 42838
I want to see SEXY ELF FEMALES wielding those badass swords! This may be possible. ;) asterix15 is working on getting alpha-channeled bmps to work. And I got the Ok from the Morrowind BB2 texturer to use her beautiful body textures. So once asterix15 learns how to do the alpha-channeled bmps, I may...
- 20 May 2007, 13:10
- Forum: Might and Magic
- Topic: Mok's patch. HOW ??!!
- Replies: 8
- Views: 5864
- 20 May 2007, 13:02
- Forum: Might and Magic
- Topic: There seems to be a lot of interest in modding the old MM's.
- Replies: 11
- Views: 6182
It would be great if this could be fixed in MM6. My husband would be quite happy, as he likes to play as a paladin-type. And modding covers a huge area. Including tweaks and even complete changes in gameplay. Me, I'm a graphically-oriented modder. But others are good at changing settings and such. W...
- 20 May 2007, 12:52
- Forum: Might and Magic
- Topic: How to edit sprites and bitmaps ?
- Replies: 5
- Views: 3708
Here's a tut for how I do it in Paintshop Pro: http://www.zyworld.com/redwoodtreesprite/EldrScrlFrm/Alpha_DDS_Tutorial-Nigedo.htm Yeah, it's a different program, but it might help some. And here's a tutorial for Photoshop: http://cs.elderscrolls.com/constwiki/index.php/Creating_Transparent_Icons Som...
- 19 May 2007, 20:49
- Forum: Might and Magic
- Topic: How to edit sprites and bitmaps ?
- Replies: 5
- Views: 3708
- 19 May 2007, 13:53
- Forum: Might and Magic
- Topic: New mods for Might and Magic 7 !!!!
- Replies: 36
- Views: 42838
I really like the blue sword (item005) in particular. ---------------------------------------------------------- I unpacked your icons file and took a peek at your new weapon textures. They are basic bmps with a solid black background? And the game is able to show them fine on the paper dolls? If so...
- 18 May 2007, 23:13
- Forum: Might and Magic
- Topic: New mods for Might and Magic 7 !!!!
- Replies: 36
- Views: 42838
actually no .. dont know how to make screenshots ingame.. doesnt work with f12 or printscreenkey I finally figured out how to do it. First do the Print Screen key. Then minimize or close MM. It helps to have a graphic program open with a blank area ready to draw on. Press control and v to paste the...
- 18 May 2007, 22:53
- Forum: Might and Magic
- Topic: New mods for Might and Magic 7 !!!!
- Replies: 36
- Views: 42838
Odd about the wand bug. While that MM6 wand with the leaves floats a bit past the fingertips in MM7, I've had no other problems with using MM6 wands in MM7. Do the new weapons look right on the paper dolls without alpha channels? If so, I could do some really nice ones myself. :) I'd love to see scr...
- 18 May 2007, 22:38
- Forum: Might and Magic
- Topic: There seems to be a lot of interest in modding the old MM's.
- Replies: 11
- Views: 6182
There seems to be a lot of interest in modding the old MM's.
6-8 seem to be quite moddable if one is willing to experiment a lot to get the hang of it. How about we each post what we've been able to mod, and also links to where we got all our modding tools? ------------------------------------------------------------------------------- I'll start. I've been a...
- 18 May 2007, 21:59
- Forum: Might and Magic
- Topic: Might and Magic mods?
- Replies: 10
- Views: 6539
- 04 May 2007, 14:51
- Forum: Wake of Gods
- Topic: "Castle" Types for new troops?
- Replies: 3
- Views: 3862
- 03 May 2007, 17:32
- Forum: Wake of Gods
- Topic: "Castle" Types for new troops?
- Replies: 3
- Views: 3862
"Castle" Types for new troops?
The guide that comes with WoG lists some of them. But others don't have what type they are. Like the Lava Sharpshooters. And one needs to be careful when choosing what commander and henchman to use, as well as the troop types. Some seem obvious, like the Santa Gremelin and the Sylvan Centaur. But as...
- 03 May 2007, 17:15
- Forum: Might and Magic
- Topic: Might and Magic mods?
- Replies: 10
- Views: 6539
There's some things that are reasonably easy to do to mod MM6 and MM7. I've made a personal MM7 mod that replaces the undeadish-looking human NPC faces to nicer looking ones from MM6 and MM8. I have also changed one female and one male goblin PC option to dragons, using the MM8 face frames for the d...
- 29 Apr 2007, 16:25
- Forum: Might and Magic
- Topic: MM7 won't install on Vista
- Replies: 6
- Views: 4017
Uninstall Vista Install Windows 98 SE Problem solved. Sometimes it helps to have to have an older computer just for classic games. We have had a special computer for the great old RPGs and would never part with our older Windows versions. Though there still is the occasional problem where a program...
- 24 Apr 2007, 18:02
- Forum: Might and Magic
- Topic: where would i be able get MM7 and MM8?
- Replies: 13
- Views: 6516
I was able to get the Might and Magic Millenium Edition, wich includes MM 4-7 (usually referred to as the best in the series) quite cheaply on Amazon ;) Amazon.com is a very good place to get older games like these. We just recieved our second copy (never hurts to have several copies of a classic g...
- 24 Apr 2007, 03:38
- Forum: Modcrafting Guild
- Topic: Mods working with HoF 2.1 ?
- Replies: 9
- Views: 7540
@RedWoodTreeSprite: If you could explain clearly what you mean, I can check. I tried putting folders containing the mod files into both the data folder and the dataa1 folder. In the data folder the (hof) game crashes without even starting, and in the dataa1 folder they simply don't work...but maybe...
- 17 Apr 2007, 18:38
- Forum: Might and Magic
- Topic: MM7 view
- Replies: 9
- Views: 9473
Thanks so much.GrayFace wrote:All monsters' parameters are kept in Monsters.txt file. You can edit them with tables editor from http://wog.celestialheavens.com/en/download/utilities/ The "Spell Attack" column is the one you need.
Now to play around more with my Might and Magic games.
- 17 Apr 2007, 18:32
- Forum: Might and Magic
- Topic: Importing Textures into MM6 and MM7 - Help!
- Replies: 4
- Views: 3144
8| Where have you found any bitmaps with alpha-chanel in MM6 and MM8? The plants, animation frames for the creatures and NPCS, weapons and such. And the paper dolls that you equip everything on. Most have odd sounding endings like tga.bmp Here's a good explanation I found for the textures: In addit...