Search found 160 matches
- 03 Oct 2013, 07:30
- Forum: Heroes V-VI
- Topic: Help with the scenario "An island of ones own"
- Replies: 2
- Views: 4719
- 24 Aug 2012, 23:33
- Forum: Heroes V-VI
- Topic: New Forum Colour
- Replies: 4
- Views: 7544
New Forum Colour
I don't come here every day, so I don't know when you changed the colours, but please change it again. Maybe that dark red looks different in Windows, but on my Mac it's so dark, I can barely read the black print.
- 10 Aug 2012, 00:13
- Forum: Heroes V-VI
- Topic: Heroes V for Macintosh
- Replies: 4
- Views: 3828
Thank you for replying. Firstly, mine is a Mac game. As far as I know, there are no patches. From the Celestial Heavens walkthru, I understood about the attack on my town, but that is not what happens. As soon as Biara defeats my garrison - once Biara attacked early and my garrison won, but took hea...
- 08 Aug 2012, 05:48
- Forum: Heroes V-VI
- Topic: Heroes V for Macintosh
- Replies: 4
- Views: 3828
Does anyone read this thread? Is there anyone else who has the Mac verions of HOMM5? I am really stuck on The Ranger, The Refugees. Contrary to Celestial Heaven's walkthru, my garrisons cannot withstand any attack - well, one did once, but the remaining Treants went down on the next atttack. I've go...
- 16 Apr 2009, 09:19
- Forum: Heroes I-IV
- Topic: Atlantic Empires
- Replies: 19
- Views: 6884
- 15 Apr 2009, 07:48
- Forum: Heroes I-IV
- Topic: Atlantic Empires
- Replies: 19
- Views: 6884
Atlantic Empires
I think I did say early on that I had made a mistake: nothing wrong with Arctic Empires, but I've just this minute had the game hang again with Atlantic. No backtracking to previously save games seems to avoid this. I've played it several times starting with England, but every time I start in Spain,...
- 05 Mar 2009, 07:56
- Forum: Heroes I-IV
- Topic: Atlantic Empires
- Replies: 19
- Views: 6884
Arctic
My apologies: it was not Atlantic, but Arctic Empires.
- 05 Mar 2009, 07:45
- Forum: Heroes I-IV
- Topic: Atlantic Empires
- Replies: 19
- Views: 6884
Atlantic Empires
Playing Green, I was enjoying myself, when suddenly the game just hung on Blue's turn. I tried loading This Turn and then Last Turn and doing something different, but it just kept on happening. Could there be a bug? The most common one that causes this is when two creature producers at the same leve...
- 23 Sep 2008, 00:34
- Forum: Heroes I-IV
- Topic: Heroes IV RPG Maps/Campaigns
- Replies: 62
- Views: 22743
I find all of the above quite fascinating, and I am now beginning to see why you stress Pathfinding (an ability I had mainly dismissed in the past). For me, archery was useful when in difficult terrain, where it would take my hero several rounds to reach the enemy while they were picking me off with...
- 22 Sep 2008, 00:39
- Forum: Heroes I-IV
- Topic: Heroes IV RPG Maps/Campaigns
- Replies: 62
- Views: 22743
- 20 Sep 2008, 22:54
- Forum: Heroes I-IV
- Topic: Heroes IV RPG Maps/Campaigns
- Replies: 62
- Views: 22743
To Wimfrits: perhaps I am misunderstanding the effects of Tactics, but my impression is that it gives a boost to speed, not just to overland travel, but also in combat. Having said that, if I am given a hero with only Tactics, I always try to gain and develop Combat as soon as possible - I am addict...
- 19 Sep 2008, 22:35
- Forum: Heroes I-IV
- Topic: Heroes IV RPG Maps/Campaigns
- Replies: 62
- Views: 22743
Thanks for the tips; I hope there will be more. I am sure we all agree about the AI - I used to love it in H3 when the computer player cast Blind on one of my stacks then promptly attacked it and removed the spell, or the way in H4 that it will send shooters who have been causing heavy damage into a...
- 19 Sep 2008, 00:29
- Forum: Heroes I-IV
- Topic: Heroes IV RPG Maps/Campaigns
- Replies: 62
- Views: 22743
- 12 Sep 2008, 00:22
- Forum: Heroes I-IV
- Topic: H4 Standard - New Campaign
- Replies: 1
- Views: 1588
H4 Standard - New Campaign
With the help of Milla The Slayer and a lot of help from Koni, I now have a new H4 campaign ready. This one is rather harder than "Gemma". The story involves a Life Knight who believes magic is either evil or a religious con, and he attempts to solve the "world's" problems by usi...
- 10 Jul 2008, 00:16
- Forum: Heroes I-IV
- Topic: H4 ships
- Replies: 15
- Views: 6402
- 08 Jul 2008, 00:17
- Forum: Heroes I-IV
- Topic: H4 ships
- Replies: 15
- Views: 6402
Nevertheless, all this is begging the question. What I would like to know (and we do have a number of real experts who hang about this forum) is exactly how the shipyard decides where it can place ships, ie although there must be a random element, I assume there is a grid pattern within which it may...
- 07 Jul 2008, 01:09
- Forum: Heroes I-IV
- Topic: H4 ships
- Replies: 15
- Views: 6402
- 07 Jul 2008, 00:38
- Forum: Heroes I-IV
- Topic: H4 ships
- Replies: 15
- Views: 6402
H4 ships
Is there any way of guessing where a shipyard will place ships? I've just spent a couple of hours on a new map testing each and every shipyard, moving objects and widening rivers so that ships produced will be accessible. Free standing shipyards aren't too bad, but those in towns are ridiculous, fre...
- 07 Apr 2008, 00:31
- Forum: Mapmaking Guild
- Topic: Making an Underground
- Replies: 6
- Views: 3755
- 18 Mar 2008, 23:37
- Forum: Mapmaking Guild
- Topic: Mapmaking tricks (H4)
- Replies: 57
- Views: 119484