Search found 23 matches

by Amis
07 Mar 2007, 10:34
Forum: Heroes V-VI
Topic: The Amphibian Race
Replies: 23
Views: 10462

This is great job! I still can't figure out what is the idea of brutral pain. Does the master of pain -ability give you a mass decay and vulnerability? Maybe this one should be in an another skill tree, like mass haste in attack tree. Or this ability could strengthen these spells somehow. Other abil...
by Amis
14 Feb 2007, 21:44
Forum: Heroes V-VI
Topic: Single Player Map Playing Contest?
Replies: 14
Views: 5703

We have an offline tournament on Drachenwald now for half a year, one map per month and it just works fine. I'm quite sure there might be some participants from our site in your tourney. Scoring of the maps seems only to depend on days played. We added some points for number of towns, grail and def...
by Amis
12 Feb 2007, 20:46
Forum: Heroes V-VI
Topic: Training in 2.1 opinions
Replies: 15
Views: 5732

I haven't played the Haven faction since the change. I think the logical path is suggested by Elven, though I dare say the change isn't quite what seems logical. Perhaps Ubival will rework the principles more along the lines suggested elsewhere in this forum, where the higher level creatures can tr...
by Amis
30 Jan 2007, 10:26
Forum: Heroes V-VI
Topic: Necromany changes in 2.1 (take a seat: you'll need it)
Replies: 81
Views: 52836

MotN seems to work a bit differently. It seems to restore more mana than 1 per 50 dmg.
by Amis
28 Jan 2007, 15:18
Forum: Heroes V-VI
Topic: Necromany changes in 2.1 (take a seat: you'll need it)
Replies: 81
Views: 52836

Btw, I just raised my first Vampires. 12 from a stack of 38 basic Succubi. The basic Vampire costs 20 plus a bit points to raise, by the way. Awesome. What creatures you raise depends, though. Basic level 2 Dwarves gave basic Zombies. Blood Maidens gave Skeletons. Succubi Vampires. Deep Hydras Spec...
by Amis
27 Jan 2007, 18:16
Forum: Heroes V-VI
Topic: Necromany changes in 2.1 (take a seat: you'll need it)
Replies: 81
Views: 52836

Since mark of the necromancer became an ability, now what does master of curses unlock? Or is there nothing there anymore? It could be something connected with dark energy. And what about JJ, can you test if one can raise creatures from elemental or mechanical creatures. And do you know anything ab...
by Amis
21 Jan 2007, 12:39
Forum: Heroes V-VI
Topic: Dwarven Strategy (work in progress)
Replies: 30
Views: 19812

Defender - Being Armored, enraged, and having large shield they are best defending your Skirmishers/Spearweilders from ranged attack. Upgrade when possible, however, because they lack any umph. You cannot protect other creatures from ranged attacks, since large shield protects only the creature who...
by Amis
15 Dec 2006, 21:45
Forum: Heroes V-VI
Topic: Diversifying battlefields ideas
Replies: 17
Views: 5691

Do you know if the obstacle will be permanent? (Because if it is, you could lock down the battlefield; make it impassable to large creatures). It's said to have HPs, depending spell power, but don't know if it's 1x1 or 2x2. I think 1x1 would be too small. I think the idea having battlefields where ...
by Amis
15 Dec 2006, 20:14
Forum: Heroes V-VI
Topic: Diversifying battlefields ideas
Replies: 17
Views: 5691

I would like a spell that removes obstacles, but also one that places obstacles kind of like remove obstacle and force field from h3... they should be summoning magic and I think they would be really nice They said there will be a spell named arcane crystal (summoning) which made an obstacle. Maybe...
by Amis
14 Dec 2006, 19:52
Forum: Heroes V-VI
Topic: Master of fire
Replies: 5
Views: 2582

Well it does say that it affects your fire spells.I did find it dumb that it didnt affect fire wall as well.So they changed this finally?Does that mean that firewall works with ignite as well? Actually it doesn't. At least skill wheel's description says: Grants armor-damaging effect to fireball and...
by Amis
14 Dec 2006, 19:15
Forum: Heroes V-VI
Topic: Master of fire
Replies: 5
Views: 2582

I just mean that the ability has incompleted description. Not a big issue though.

Maybe the hero wasn't Dirael then. My bad.
by Amis
14 Dec 2006, 12:37
Forum: Heroes V-VI
Topic: Master of fire
Replies: 5
Views: 2582

Master of fire

This ability, according its description, should work wih fireball and armageddon, but I noticed that also firewall had armor damaging effect.
I played duel with sylvan hero who had wasp swarm as a speciality.
by Amis
02 Dec 2006, 00:12
Forum: Heroes V-VI
Topic: Unfair Spell
Replies: 31
Views: 9946

my only point is that, at EOB, if you only have totally raised stacks left, it means you have essentially "null" stacks, and that hero disappears after the battle (so yeah, you can "win" the battle, but you still lose your hero). Do you know if you lose your hero completely in t...
by Amis
01 Dec 2006, 23:29
Forum: Heroes V-VI
Topic: Unfair Spell
Replies: 31
Views: 9946

not sure what you mean by "both situations". Another situation is: I have a stack with, let's say, 50 gremilims left and resurrect (with raise dead) to 100 gremlins. I'm not sure which ones, "originals" or raised, will die first, but due to result of the battle (I have no creatu...
by Amis
01 Dec 2006, 22:03
Forum: Heroes V-VI
Topic: Unfair Spell
Replies: 31
Views: 9946

they have to be completely raised, not just partially. and yes, I'm absolutely sure about the end result if all your stacks are completely raised, having experienced both the AI losing to me, and myself losing to the AI and human players with raised only stacks. OK, maybe it is so. But it's strange...
by Amis
01 Dec 2006, 21:05
Forum: Heroes V-VI
Topic: Unfair Spell
Replies: 31
Views: 9946

another difference between resurrection and raise dead is that ressurected stacks count towards your victory in the battle, while raised stacks don't (assuming you're not talking necros). IOW, you might have 5 stacks of raised critters and 1 stack with some "not raised" left in it towards...
by Amis
30 Nov 2006, 11:55
Forum: Heroes V-VI
Topic: "Yeti" in the game
Replies: 9
Views: 3893

I'm not using any mod, just Hof.
I used a template when I was creating the map, but chose it randomly and don't know what it did.
by Amis
29 Nov 2006, 18:25
Forum: Heroes V-VI
Topic: "Yeti" in the game
Replies: 9
Views: 3893

"Yeti" in the game

I played a randomly generated map with sylvan. When played for a while I saw peasants guarding a sulphur mine, but when right-clicking them there was an artifact as an icon and the creature was named yeti. In combat, there were wolves instead of yeties, but they had the stats of yeti (same speed, in...
by Amis
26 Nov 2006, 15:18
Forum: Heroes V-VI
Topic: Buglist
Replies: 142
Views: 280110

I fought against phoenixes in HoF. There were three phoenixes left in a stack, I killed them all and they reborned (at the start there were four in that stack) and message said: -1 died.
by Amis
17 Nov 2006, 09:49
Forum: Heroes V-VI
Topic: HOF Creature Stats
Replies: 68
Views: 34429

Yuo say that fortrees seems to be overpowered, but what about other factions.
Inferno got improvent to gating in 1.4.
Is there any changes to other 5 factions?

Go to advanced search