Search found 23 matches
- 07 Mar 2007, 10:34
- Forum: Heroes V-VI
- Topic: The Amphibian Race
- Replies: 23
- Views: 10462
This is great job! I still can't figure out what is the idea of brutral pain. Does the master of pain -ability give you a mass decay and vulnerability? Maybe this one should be in an another skill tree, like mass haste in attack tree. Or this ability could strengthen these spells somehow. Other abil...
- 14 Feb 2007, 21:44
- Forum: Heroes V-VI
- Topic: Single Player Map Playing Contest?
- Replies: 14
- Views: 5703
We have an offline tournament on Drachenwald now for half a year, one map per month and it just works fine. I'm quite sure there might be some participants from our site in your tourney. Scoring of the maps seems only to depend on days played. We added some points for number of towns, grail and def...
- 12 Feb 2007, 20:46
- Forum: Heroes V-VI
- Topic: Training in 2.1 opinions
- Replies: 15
- Views: 5732
I haven't played the Haven faction since the change. I think the logical path is suggested by Elven, though I dare say the change isn't quite what seems logical. Perhaps Ubival will rework the principles more along the lines suggested elsewhere in this forum, where the higher level creatures can tr...
- 30 Jan 2007, 10:26
- Forum: Heroes V-VI
- Topic: Necromany changes in 2.1 (take a seat: you'll need it)
- Replies: 81
- Views: 52836
- 28 Jan 2007, 15:18
- Forum: Heroes V-VI
- Topic: Necromany changes in 2.1 (take a seat: you'll need it)
- Replies: 81
- Views: 52836
Btw, I just raised my first Vampires. 12 from a stack of 38 basic Succubi. The basic Vampire costs 20 plus a bit points to raise, by the way. Awesome. What creatures you raise depends, though. Basic level 2 Dwarves gave basic Zombies. Blood Maidens gave Skeletons. Succubi Vampires. Deep Hydras Spec...
- 27 Jan 2007, 18:16
- Forum: Heroes V-VI
- Topic: Necromany changes in 2.1 (take a seat: you'll need it)
- Replies: 81
- Views: 52836
Since mark of the necromancer became an ability, now what does master of curses unlock? Or is there nothing there anymore? It could be something connected with dark energy. And what about JJ, can you test if one can raise creatures from elemental or mechanical creatures. And do you know anything ab...
- 21 Jan 2007, 12:39
- Forum: Heroes V-VI
- Topic: Dwarven Strategy (work in progress)
- Replies: 30
- Views: 19812
Defender - Being Armored, enraged, and having large shield they are best defending your Skirmishers/Spearweilders from ranged attack. Upgrade when possible, however, because they lack any umph. You cannot protect other creatures from ranged attacks, since large shield protects only the creature who...
- 15 Dec 2006, 21:45
- Forum: Heroes V-VI
- Topic: Diversifying battlefields ideas
- Replies: 17
- Views: 5691
Do you know if the obstacle will be permanent? (Because if it is, you could lock down the battlefield; make it impassable to large creatures). It's said to have HPs, depending spell power, but don't know if it's 1x1 or 2x2. I think 1x1 would be too small. I think the idea having battlefields where ...
- 15 Dec 2006, 20:14
- Forum: Heroes V-VI
- Topic: Diversifying battlefields ideas
- Replies: 17
- Views: 5691
I would like a spell that removes obstacles, but also one that places obstacles kind of like remove obstacle and force field from h3... they should be summoning magic and I think they would be really nice They said there will be a spell named arcane crystal (summoning) which made an obstacle. Maybe...
- 14 Dec 2006, 19:52
- Forum: Heroes V-VI
- Topic: Master of fire
- Replies: 5
- Views: 2582
Well it does say that it affects your fire spells.I did find it dumb that it didnt affect fire wall as well.So they changed this finally?Does that mean that firewall works with ignite as well? Actually it doesn't. At least skill wheel's description says: Grants armor-damaging effect to fireball and...
- 14 Dec 2006, 19:15
- Forum: Heroes V-VI
- Topic: Master of fire
- Replies: 5
- Views: 2582
- 14 Dec 2006, 12:37
- Forum: Heroes V-VI
- Topic: Master of fire
- Replies: 5
- Views: 2582
Master of fire
This ability, according its description, should work wih fireball and armageddon, but I noticed that also firewall had armor damaging effect.
I played duel with sylvan hero who had wasp swarm as a speciality.
I played duel with sylvan hero who had wasp swarm as a speciality.
- 02 Dec 2006, 00:12
- Forum: Heroes V-VI
- Topic: Unfair Spell
- Replies: 31
- Views: 9946
- 01 Dec 2006, 23:29
- Forum: Heroes V-VI
- Topic: Unfair Spell
- Replies: 31
- Views: 9946
- 01 Dec 2006, 22:03
- Forum: Heroes V-VI
- Topic: Unfair Spell
- Replies: 31
- Views: 9946
they have to be completely raised, not just partially. and yes, I'm absolutely sure about the end result if all your stacks are completely raised, having experienced both the AI losing to me, and myself losing to the AI and human players with raised only stacks. OK, maybe it is so. But it's strange...
- 01 Dec 2006, 21:05
- Forum: Heroes V-VI
- Topic: Unfair Spell
- Replies: 31
- Views: 9946
- 30 Nov 2006, 11:55
- Forum: Heroes V-VI
- Topic: "Yeti" in the game
- Replies: 9
- Views: 3893
- 29 Nov 2006, 18:25
- Forum: Heroes V-VI
- Topic: "Yeti" in the game
- Replies: 9
- Views: 3893
"Yeti" in the game
I played a randomly generated map with sylvan. When played for a while I saw peasants guarding a sulphur mine, but when right-clicking them there was an artifact as an icon and the creature was named yeti. In combat, there were wolves instead of yeties, but they had the stats of yeti (same speed, in...
- 26 Nov 2006, 15:18
- Forum: Heroes V-VI
- Topic: Buglist
- Replies: 142
- Views: 280110
- 17 Nov 2006, 09:49
- Forum: Heroes V-VI
- Topic: HOF Creature Stats
- Replies: 68
- Views: 34429