Search found 22 matches
- 12 Oct 2006, 02:25
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 246175
- 11 Oct 2006, 06:06
- Forum: Heroes V-VI
- Topic: Power of speed
- Replies: 10
- Views: 3761
- 10 Oct 2006, 14:12
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 246175
- 10 Oct 2006, 14:09
- Forum: Heroes V-VI
- Topic: I'm sure this has been said but....
- Replies: 12
- Views: 5459
- 10 Oct 2006, 13:33
- Forum: Heroes V-VI
- Topic: H5 performance on large maps
- Replies: 17
- Views: 6167
No no ... was referring to everyone else of course!fly away wrote:I hope you don't assume that I wouldn't understand such a basic thingOthmaar wrote:When you have uncovered large parts of a XL map the GPU will must render a LOT of objects.I am curious what's taking time before I have uncovered a LOT of objects?
![smile :)](/forums/images/smilies/smile9.gif)
- 10 Oct 2006, 08:05
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 246175
Warning: Long and patronizing post :D Please do not take this personal. The following should prevent a lot of bugs that can be very hard to spot. As long as you work within one file, IMO it is not necessary to define them at all before giving them a value. They are automatically defined when first ...
- 10 Oct 2006, 06:38
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 246175
is setting global variables the same as using this command? SetGameVar(Name, Value); - sets the name of the games general variable The SetGameVar() function is not built into LUA. It is defined by the developers themselves. I havent found it in the .pak files, but I will take a look because I am cu...
- 09 Oct 2006, 22:19
- Forum: Heroes V-VI
- Topic: H5 performance on large maps
- Replies: 17
- Views: 6167
I think you would all be surprised at the amount of polygons in H5 maps. Every single object are rendered 3d with lighting effects. In addition many of those are animated 3d objects. Have you ever zoomed in and looked at the detail level. Even at low settings its kind of pretty :) When you have unco...
- 09 Oct 2006, 21:40
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 246175
- 09 Oct 2006, 10:49
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 246175
- 07 Oct 2006, 00:21
- Forum: Heroes V-VI
- Topic: H5 performance on large maps
- Replies: 17
- Views: 6167
My system: P4 2.5Ghz, 1GB RAM, FX5200 gpu (AGP x4). It was cutting edge 5 years ago :) I get bad fps problems when the camera pitch is low, but top down view it works quite well. Never had the AI take 10 mins on a turn ... maybe 3 at most and I have played the maps mentioned. I run TuneXP for some o...
- 06 Oct 2006, 18:12
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 246175
The heroname parameter just makes that variable available for the function and is optional. It is misleading the way it is used in the documentation because the function itself does not use the variable heroname . The parameter is probably a leftover from a copy/paste operation ;) It sometimes works...
- 06 Oct 2006, 15:49
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 246175
My turn to try :)
I also want this kind of triggering to function so I have done some research. My code is at the very end. Setup XL (too big for you), 1v1, human vs computer, human is always PLAYER_1. Map properties: player specific objective for [0] Name = PRIMARY_1, Kind: OBJECTIVE_KIND_MANUAL. No other parameters...
- 06 Oct 2006, 01:26
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 246175
- 02 Oct 2006, 08:28
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 246175
Two ways:
Make an array of all the hero specialty skills and match them to town type, or make an array of all the hero IngameNames and match them to town type.
I made an example of the last option here:
http://www.celestialheavens.com/forums/ ... php?t=4035
Make an array of all the hero specialty skills and match them to town type, or make an array of all the hero IngameNames and match them to town type.
I made an example of the last option here:
http://www.celestialheavens.com/forums/ ... php?t=4035
- 30 Sep 2006, 16:25
- Forum: Mapmaking Guild
- Topic: dont put monoliths on beach, or this will happen(picture) :)
- Replies: 13
- Views: 7177
- 30 Sep 2006, 10:25
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 246175
It would help to know what error message you get, if any. I always reference arrays with brackets: humanmainheroe = humanheroelist[0]; It is also worth mentioning that LUA starts indexes for arrays at the number 1, but the function GetPlayerHeroes() returns an array with index starting at 0, as you ...
- 28 Sep 2006, 17:49
- Forum: Mapmaking Guild
- Topic: (H5) Map size problem & scripts in MP question
- Replies: 6
- Views: 4661
Application design problem
From what I have gleaned by peeking inside the .pak files, and trying to make some scripts I think the problem is in the design/architecture. A script has access to a lot of different resources, and each player can have virtually unlimited amounts of customized content spread across severa files. To...
- 28 Sep 2006, 16:54
- Forum: Heroes V-VI
- Topic: Ubisoft Support Answers
- Replies: 54
- Views: 128807
Correct patch is important
There are different patches for different regions (USA, UK, EU atc.). In addition, the collectors' editions have their own patches. Its all about finding the correct ones. Here are some links to patch related guides: Want all the patches? Look here: http://patches.ubi.com/heroes_might_magic_5/ A sma...
- 28 Sep 2006, 16:41
- Forum: Mapmaking Guild
- Topic: (H5) Map size problem & scripts in MP question
- Replies: 6
- Views: 4661
No scripts in multiplayer maps
I can positively confirm that scripts are not allowed in multiplayer maps.