We have released our first Q&A with the dev team of Might & Magic X: Legacy. The questions were:
  • What is the estimated release date?
  • Is there a multiplayer option and how will it work?
  • Will movement be tile based?
  • Will there be an online aspect of the game?
  • Can you arrange party formations?
  • Will the wizards have a magic book? How will learning of spells work?
  • How is this RPG different from "Dark Messiah"?


Have fun reading and please feel free to ask more questions!

Might & Magic X: Legacy Q&A

March, 2013.

Anticipating Ubisoft's new policy of openness and fan involvement, this is the first of several Q&A sessions with the development team. The way it works is that first, I gather questions asked by our members (as well as those I come up with on my own). The questions are answered either by the devs at Limbic or by Ubisoft representatives, according to who knows what - in this case, it's the dev team.
MMXsitebackground
(click image to go to the official site)

CH: What is the estimated release date?
Answer: The game will be released within the year.

CH: Is there a multiplayer option and how will it work?
Answer: No. We will not have any multiplayer features. It's a straight forward single player game.

CH: Will movement be tile based?
Answer: Yes, the movement is tile based. It's a WASD walk with QE turning you left and right. Holding the right mouse button enables you to use the "free-look" but when you move it snaps back to the default camera position.

CH: Will there be an online aspect of the game?
Answer: No. Buy, download, play. Depending on the distribution platform we probably have achievements. Aside from this Uplay is required like in all other Ubisoft titles. However, Uplay needs you to be online for a one time activation.

CH: Can you arrange party formations?
Answer: No, not in terms of "melee in the front, casters in the back". What you can influence is the turn order of your party members like "who acts when". Aside from this we have certain abilities/skills which have an impact on the combat flow. Think of crowd-control, stun, aggro reset. etc.

So it's more about what you decide to do with your characters instead of the formation: If you have a meat shield make him take the hits due to his abilities/skills.

CH: Will the wizards have a magic book? How will learning of spells work? Answer: Yes - casters have spellbooks. You need to raise your magic skills (aka. spell school) with skill points from level-ups. Then you have to find the right trainer to get access to a higher tier. Finally you need to locate the right person to buy new spells. Sounds complicated? Well, noone said it's easy to be a caster!

CH: How is this RPG different from "Dark Messiah"?
Answer: Uhm, that's probably a long list... Please don't make me explain it in detail. "Might and Magic X: Legacy" is a turn-based, tile-based, 4-party, story-telling, non real time cRPG. "Dark Messiah" is "Dark Messiah" - an awesome game but really something different.

That's all for this round of questions. Thanks to the devs for taking the time. Stay tuned to Celestial Heavens for more questions and answers!


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