- by Pol
The wait is over — Song of Conquest has officially landed on consoles! You can now dive into the world of Aerbor on both PS5 and Xbox Series S/X. Whether you’re team PlayStation or Xbox, we’ve put our heart into the experience, no matter your console of choice.
The development has been a journey years in the making, and we’re very proud to share it with you at last! If you enjoy multiplayer you’ll be happy to know that the console versions are fully cross-play compatible! So regardless if you are playing on a console, PC, or Mac, you can face off in glorious turn-based battles.
For us, as a small indie team, there’s something special about seeing Song of Conquest coming alive on living room TV screens. It’s the same pixelated tactics game we all know, but it feels like its own thing on console. Plus, playing on consoles is perfect for Hot-seat mode. Just pass the controller to your friend for that classic, shared gaming experience. We highly recommend it for family game nights. Remember: your kids are never too young to get defeated by your aggressive frog army.
As a side note: Winter is still coming. So don’t forget to wishlist Vanir!
We’ve said it before, but it’s worth repeating: we couldn’t have reached this milestone without all of our players! Having a dedicated audience has helped us convince our amazing publisher that it was worth the cost and effort to expand the game to consoles. Thanks for sticking with us this far. Next year will see more exciting releases and news to share.
So, grab your controllers, rally your armies, and let the conquest begin!
/Everyone here at Lavapotion
Original Announcement: Steam
Comments (2) |
- by Pol
Aeolwyn's Legacy may be canceled, but the story is still alive!
If you hadn't heard the news, we had to cancel our swan song game, Aeolwyn's Legacy. It was due to a number of different reasons, but the main two were that the game ended up being too big for the little team, and that Tim, the lead designer and project manager decided that there were too many other things in the world that he wanted to do, so decided to retire from active game development.
All is not lost though! Tim has big plans to turn the story from Aeolwyn's Legacy into a series of novels.
The first series tells the story of young Aeolwyn and his rise to power. It will be available on Amazon eventually, but for now, you can read it in progress on Royal Road. Check it out!
- by Pol & MadMax
There's no word but you are invited to see Necropolis town and its Heroes and some of the units. In Halloween short faction revelation.
Old Heroes are gone, we don't have Nagash, Vidomina or Galthran though, you can spot some similarities
And you certainly can have a thousand of questions. Which I can't answer but you can ask them in "question" thread, over Unfrozen Discord.
Please forgive lower image quality, these are simple cutouts from the video, so you can see them better.
From the left to the right:
- Milossa The Golden
- Funerella
- Marl
- Lord Rufus
- Onkos
- Kel'Ghul
- Bulwark
- Laura
If you would like to see Heroes Bio please scroll in the Forum's Thread. Some were announced, most of them weren't.
Please, add the Olden Era to you wishlist. This comes handy to display the interest, watch the game news and also to support your localization. Hungary needs to amass a lots of support, hurry on!
Hit "Read On" to see more pictures. :) Discuss in the Forums.
- by Pol
Two days ago, Internet Archive has been hacked again. Wayback Machine, Archive-It & blog.archive.org has been already resumed.
See the Internet Archive page, for the current status.
If you used the service in the past or you are using any connected services by IA, they might not work until fixed. (For example downloading free demo of Heroes II for fheroes2 is affected. But browsing old celestialheavens site works.)
According this, much longer explanation article, it's the second hack in this month and hacker compromised also their support ticket system. That's just awful!
Yep, current days on the internet, can be tough.
- by MadMax
What a weekend it has been for Heroes of Might and Magic fans. First, I'd like to congratulate Pumba for being crowned the champion of H3GG's tournament. Even though I do not speak Polish myself, I did spend some considerable time watching matches this weekend.
However, the tournament also provided fans of Heroes of Might and Magic
with some really exciting news. Unfrozen gave us more information about Olden Era. Unfortunately, not knowing anything about the Polish language, I couldn't really gather much from the interview that was held in connection to Olden Era's video showcase. I did pick up words like "insectoids", "necromancers" etc. Maybe some of our Polish readers could help us out here?
I did manage to find an upload of the video shown here, what do you guys think of it?
The Day of Reckoning team (which I am a part of, just as a disclaimer) unveiled a brand new teaser showing updated graphics, and 3 new towns, Forge, Palace and Grotto. What's especially interesting is that Paul Anthony Romero has composed music for the Forge town, part of it which is being shown in the video now available on YouTube(here). Paul Romero composed the track for the Forge town all the way back in 2019, meaning that the team has been holding it a secret for 5 years.
VCMI also held a presentation showcasing some interesting updates. For those that love to analyze and dive deep into the outcomes of a game, they will display statistics after a game, giving insights on efficiency and more. They also showed off some new features coming in VCMI 1.6 such as a new optional feature that will be their implementation of spell research.
We also saw updates from the Horn of the Abyss Crew, which showed off some stunning graphics in a cutscene named "All In", which is from the HotA crew's upcoming campaign.
All in all (no pun intended), it's been a great weekend for anyone interested in Heroes of Might and Magic. It's a shame that so much of the tournament was delivered in Polish, but please do let me know in case I missed some important news!
What do you think was the most exciting news from this weekend?
As well, you can write your comments and thoughts over our forums, here.
- by Pol
Broken Alliance, which is a small pixel-like game project, is going to EA. In cozy pixelated world you wander and fight, with proud warrious and loudly are being told the story of the world.
You are welcomed to plunge into the adventure, albeit small, demo is available at a Steam page or from the Placeholder Gameworks Discord and you can comment or propose your perceptions. Actually your are encouraged to do it.
EA Planned Release Date: 24 Oct, 2024
And if you like, don't forget to wishlist. ;)
Why Early Access?
“Our project started from humble beginnings, trying to make a smaller scale adventure strategy game, but as time went by, our ideas also grew. We fleshed out the universe of Broken Alliance, and as time passed, it was clear that we want to create something more unique than just a "clone" of existing games. Thus, also our ambitions grew. That's why we decided to open up our game to Early Access, to also have the chance to let you, the players, have a direct influence on what the final shape of Broken Alliance will become. And finally, one very specific reason why we decided for Early Access: we simply need more time to finish the dialogues and voice over to realize our full vision for the game.”
Approximately how long will this game be in Early Access?
“We currently plan to have the game in Early Access for at least 6 months, and if it turns out we need more time, we will adjust. Most of the content has already been created for the game, but we want to spend time polishing what is already there and add in the rest of the content to meet our standards to offer you the best experience we can upon full release.”
How is the full version planned to differ from the Early Access version?
“In Early Access, we plan to provide you with incremental content, first starting out with the Prologue and most of the first Act of the game, initially featuring only the Anchorage faction. The other 3 factions (Phobos, Paradise, and Forge) are planned to be added later.The Early Access version will start with a part of Act I of the game accessible, and we plan to have 3 Acts in total for the full release. The idea is to have a distinct, different experience when playing each of the four planned factions.
The initial Early Access release will not have full character progression or Champion upgrades, and also access to some buildings, abilities, skills, items, and spells will be limited, as we want to add those later with our planned updates.
We plan to reveal most of the content to you during the Early Access period. We plan to have monthly updates, but the exact schedule may change based on our pace of development and the feedback we get.”
What is the current state of the Early Access version?
“Currently, the Early Access version will feature the Prologue, and then the Anchorage faction with character customization, town building, partial Champion storylines and upgrades, partial character progression, and voice over for most of Act I of the game. You will be able to explore a bit less than half of the entire world map. Act I is about half of the entire game experience, and you will be able to experience most of it in the initial Early Access release.”Will the game be priced differently during and after Early Access?
“Yes. We plan to launch the Early Access version with a price around ~20% less than the full version. No further price changes are currently planned. This to say thank you to all you early adopters of Broken Alliance, helping us achieve the full potential of the game.”
How are you planning on involving the Community in your development process?
“We plan to open up feedback channels on both our Steam Community page and our Discord servers to gather feedback, and plan to implement easy access to those areas into the game itself, so if you want to give us feedback, you start the process in-game. Mostly, we plan to ask you about quality of life features, the game balance, and progression mechanics, but we are happy to hear feedback about any aspect of the game! ^_^”Placeholder Gameworks is a small Estonia-based indie game company that makes serious games. We believe in video games as a great storytelling device and try to push our projects in directions that haven’t been fully explored by the industry. Our first bigger project, Death and Taxes, was released in February 2020.
And if you wanna see some drafts, you can here.
For me, demo is fun to play, nice background music, very nicely done dialogs and splendidly voiced. As of combat, there are hexes.
As well, you can write your comments and thoughts over our forums, here.
Comments (3) |
- by Pol
Hello foks,
Greg is still fighting with after-effects of COVID19, so he now officially admitted, that the development will be going slow, as it's around a hour a day, which he can devote, to his passion.
Please wish him health and read full newsletter here. :)
As of recollections, these will follow in next newsletter, if God give him the health, until some logical end.
One hour daily. One bulletin quarterly, with exception of July and August.
You can discuss the topic here.
- by Pol
Silence of the Siren Early Access is available from today on Steam, for 25.49€
From what I know the game was playable even a year ago on Gamescon, so it should been pretty mature right now.
For more you can watch devs commented streams on the Steam page or join their Discord.
The inspiration from Heroes is breathtaking. But, it's something else. Will you try it, are you tempted?
A bit later edit:
Modding will be available a bit later but definitively it's being counted on. See a lots of interesting stuff answered here.
You can discuss the topic here.
Comments (1) |
- by Pol
THE BATTLE FOR ERATHIA BEGINS IN JUST ONE WEEK!
As the battle draws near, only those who truly understand the battlefield will emerge victorious. We’ve prepared three blogs, each revealing the gameplay secrets of the latest expansions for Heroes of Might & Magic III: The Board Game.
Click the buttons below to uncover the hidden strategies of each faction or to play official trailer on You Tube.
- by Pol
Heroes of Might & Magic: Olden Era unveiled at Gamescon
The game is scheduled to be available in Early Access at Q2 2025. This is like to be struck right from the heaven, as there wasn't slight indication, that new Heroes iteration is in the development. After infamous Heroes VI and VII, the hopes were low.
Please see full Ubisoft annoucement on their blog.
Overall, my collected tidbits:
- The game is supposed to be prequel. Around the same time-space area like Heroes I-III and Might & Magic VI, VII and mostly VIII: Day of the Destroyer.
- The core of the game is supposed to be Multi Player on randomly generated maps. That somewhat create more questions, than it answers.
- Every units are having two types of skills, passive and active. Passive skills are flying, ranged or undead. Active skills are spells and special attacks. These, who played both, or at least one game from Creature Quest or MM:EoC knows how it work.
- You will get three choices, when leveling your hero up.
Unfrozen Studio
Heroes of Might and Magic: Olden Era is being developed by Unfrozen Studio. Now I will borrow a bit from their page, to proceed with their introduction, as I believe, that's necessary:
Established in 2016 by industry veterans, Unfrozen comprises team members who have previously worked on popular games such as League of Legends, World of Warcraft, Disco Elysium, Pathologic 2, and Disciples 3. Our first game, Iratus: Lord of the Dead, is widely recognised as the spiritual successor to Darkest Dungeon. It was released in April 2020 for PC and published by Daedalic Entertainment.
By 2024, Unfrozen has expanded to a team of 50 people and has representatives in Limassol, Cyprus; Tarragona, Spain; Guildford, England; Belgrade, Serbia and Tashkent, Uzbekistan.
That sounds good, doesn't it?
They are promising following key features:
- An epic single-player campaign set on the continent of Jadame, where rival factions must unite to face the demonic insectoid swarm known as the Hive.
- 3 multiplayer game modes: Classic (multiple heroes and map exploration), One-Hero mode (only one hero, and their death means defeat), Arena (quick battles with hero upgrades).
- 6 unique factions: Temple, Necropolis, Sylvan, Dungeon, Hive, and a mysterious sixth faction to be revealed later.
- New custom tools for the community: create your own Heroes of Might & Magic single maps and multiplayer templates (coming during Early Access).
- Matchmaking, ratings, and leaderboards for all modes.
Final Questions:
- Big question, who will write the stories?
- And obvioulsy another one, will be the game allowed enough time?
- And infamous one, will it be modding friendly, at least for solo gaming?
- What about an AI?
X - Unfrozen | Discord - Unfrozen | Steam - HoMM: Olden Era | HC | AC
See the comments in forum here.
Comments (91) |
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