Untitled Document
CREATURES STATISTICS CREATURES ARTWORK
HERO
SKILLS ABILITIES
TOWN BUILDINGS STRATEGY
Hero
Necromancer
Attack
0
Defence
1
Spell Power
3
Knowledge
1
Unique Skill -Necromancy

Basic Necromancy

  • Unique Necromancer's skill. Allows a Necromancer to raise 10% of fallen enemy living creatures as skeletons.

Advanced Necromancy

  • Unique Necromancer's skill. Allows a Necromancer to raise 20% of fallen enemy living creatures as skeletons.

Expert Necromancy

  • Unique Necromancer's skill. Allows a Necromancer to raise 30% of fallen enemy living creatures as skeletons.

Ultimate Necromancy

  • Unique Necromancer's skill. Allows a Necromancer to raise 40% of fallen enemy living creatures as skeletons.
Unique Abilities

Death Scream

  • Grants a hero an ability to call upon death itself in combat. All enemy living creatures receive -1 to morale and luck and -10% to initiative.

No Rest for the Wicked

  • The Necromancer receives an ability to raise some of the fallen undead creatures in his or her army after combat.

Raise Archers

  • Allows a Necromancer to raise Skeleton Archers instead of Skeletons.

Absolute Fear

  • Death Scream special ability additionally dampens enemy morale by -6.
Requirements: : Soil Burn,Retribution,Disguise And Reckon,Death Scream
Specializations

Dark Emissary

  • The effect of Death Scream ability increases as hero gains new levels.

Empiric

  • The First Aid Tent will heal 5 more hit points per hero level. The damage in case of Last Aid perk is also increased.

Heir of Undeath

  • All neutral undead creatures will join hero's army. The number of joining army is 50% of initial number + 2% per hero level.

Maledictor

  • The Curse spell not only lowers creature's damage, but also reduces creature's spell points by 1 for every three levels of hero, starting on first level.

Mind Cleaner

  • If enemy hero casts any spell, it can be blocked in his or her spellbook making it impossible to cast that spell again. The probability of blocking increases as hero gains new levels. The higher the spell's circle, the harder it is to block it.

Reanimator

  • The Reanimate spell has increased effect. The number of raised creatures is increased by 1 for every three levels of hero, starting on first level.

Soulhunter

  • A small amount of Wights appears every time any enemy creatures fall in battle. The number of summoned Wights equals hero level, but can not be greater then the number of fallen creatures. Wights will vanish after the combat.

Vampire Princess

  • All Vampires and Vampire Lords in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level.

Zombie Leader

  • All Walking Dead and Zombies in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level.

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