SPELLS AND MAGIC SCHOOLS
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Light Magic |
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From the official site: The light magic is mainly aimed at protecting or supporting the hero’s own troops. Few spells in this school are aimed at dealing damages or causing destruction, with the notable exception of the Word of Light, which is the most powerful of them and will deal severe damages to all evil-oriented creatures (meaning belonging to the Necropolis, Dungeon or Inferno) factions. Amongst light magic spells you will find the Teleportation spell that allows your hero to instantly move a single creature anywhere on the battlefield. This spell is very useful to armies that include slow but powerful creatures in their ranks, such as Treants for instance. It is also a spell that will come in handy against shooters, as bringing one creature in contact with an archer for instance will oblige him to switch to melee combat, where he is less efficient.
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Level I
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Divine Strength
Cost: 4 |
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Haste
Cost: 4 |
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Level II
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Cleansing
Cost: 5 |
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Endurance
Cost: 6 |
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Level III
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Righteous Might
Cost: 6 |
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Deflect Missile
Cost: 6 |
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Level IV
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Magical Immunity
Cost: 7 |
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Teleportation
Cost: 6 |
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Level V
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Resurrection
Cost: 9 |
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Word of Light
Cost: 11 |