Potions | Items | Treasures | Minor Artifacts | Major Artifacts | Relics |
Major |
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Helm of Command |
All friendly targets get +20% to their Melee and Ranged Attack, +20% to their Melee and Ranged Defense, and +1 to their speed |
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Helm of Power |
The hero gains +20 spell points and regenerates 4 extra spell points per day |
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Seaman’s Hat |
The hero gets no penalty for disembarking or boarding a ship |
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Armor of Chaos |
Increases the hero's Melee and Ranged Defense by 20, and also grants them Order Ward |
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Armor of Death |
Increases the hero's Melee and Ranged Defense by 20, and also grants them Life Ward |
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Armor of Life |
Increases the hero's Melee and Ranged Defense by 20, and also grants them Death Ward |
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Armor of Order |
Increases the hero's Melee and Ranged Defense by 20, and also grants them Chaos Ward |
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Breastplate of Regeneration |
Increases the hero's Melee and Ranged Defense by 20, and also regenerates 20 hit points plus 2 per level |
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Brimstone Breastplate |
Increases the hero's Melee and Ranged Defense by 20, and also grants them Fire Shield |
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Dragon Scale Armor |
Increases the hero's Melee and Ranged Defense by 25. Also grants the wearer the Fire Resistance ability |
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Gryphonheart’s Plate Mail |
Increases the hero's Melee and Ranged Defense by 30 |
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Scale Mail of Strength |
Increases the hero's Melee and Ranged Defense by 10, and also increases their Melee and Ranged Attack by 10 |
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Unnatural Armor |
Increases the hero's Melee and Ranged Defense by 20, and also grants them Nature Ward |
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Tynan’s Dagger of Despair |
Targets struck with this weapon receive maximum negative morale as the Death spell, Sorrow |
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Axe of Legends |
Increases the hero's Melee Attack by 8. Friendly targets gain +40% melee and ranged damage |
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Flaming Sword |
Increases the hero's Melee Attack and Melee Defense by 3. In addition, the hero does 30 hit points of Fire damage plus 3 per level of the hero |
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Sword of Swiftness |
Increases the hero's Melee Attack and Melee Defense by 6. The hero also gains an extra melee attack |
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Soul Stealer |
Increases the hero's Melee Attack and Melee Defense by 4. For every 2 hit points of damage done, the hero gains 1 hit point |
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Spear of the Centaur |
Increases the hero's Melee and Ranged Attack by 8, and all friendly ranged creatures suffer no penalty when fighting hand-to-hand |
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Emerald Longbow |
Increases the hero's Ranged Attack by 30 |
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Lion’s Shield of Courage |
Increases the Melee and Ranged Defense of all friendly creatures by 40%. It also gives the hero +3 Melee and Ranged Defense |
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Shield of Chaos |
Gives all friendly targets Order Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense |
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Life Shield |
Gives all friendly targets Death Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense |
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Death Shield |
Gives all friendly targets Life Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense |
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Shield of Order |
Gives all friendly targets Chaos Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense |
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Unnatural Shield |
Gives all friendly targets Nature Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense |
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Dragon Scale Shield |
Gives all friendly creatures +30% to their Melee and Ranged Defense and the Fire Resistance ability. It also gives the hero +3 Melee and Ranged Defense |
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Saint Ranan’s Staff |
Doubles the effect of all healing spells. Resurrects 20% of all killed creatures after combat, fractions always rounded down. Uses both the left and right hand slots |
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Staff of Death |
Gives the hero plus 50% to the damage and power level of Death spells. Uses both the left and right hand slots |
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Staff of Wizardry |
Reduces the mana cost of all Order spells by 50%. The minimum cost of any spell is 1 point. Uses both the left and right hand slots |
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Staff of Power |
Reduces the cost of all spells by 1/3. The minimum spell cost is one point. Uses both the left and right hand slots |
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Staff of Summoning |
Reduces the cost of creature summoning spells by 50% with a minimum cost of 1 point.Uses both the left and right hand slots |
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Mayhem Staff |
All Chaos direct damage spells do 50% more damage. Uses both the left and right hand slots |
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Tome of Order |
Contains all Order Magic spells. The hero must have the corresponding Order Magic skills to cast the spells |
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Tome of Nature |
Contains all Nature Magic spells. The hero must have the corresponding Nature Magic skills to cast the spells |
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Tome of Life |
Contains all Life Magic spells. The hero must have the corresponding Life Magic skills to cast the spells |
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Tome of Death |
Contains all Death Magic spells. The hero must have the corresponding Death Magic skills to cast the spells |
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Tome of Chaos |
Contains all Chaos Magic spells. The hero must have the corresponding Chaos Magic skills to cast the spells |
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Master’s Spellbook |
Contains all third level spells. The hero must have the appropriate magic skills to cast the spells |
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Guildmaster’s Compendium |
Contains all fourth level spells. The hero must have the appropriate magic skills to cast the spells |
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Boots of Travel |
Gives an army +50% movement on land |
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Boots of the Explorer |
Gives an army the ability to ignore all terrain penalties |
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Winged Sandals |
Gives all friendly creatures +2 movement in combat |
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Robe of the Guardian |
The hero is immune to the damage taken from the first three attacks of each combat |
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Mantle of Spell Turning |
The hero gains 70% magic resistance |
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Ring of Regeneration |
Restores 20 hit points plus 2 per level of the hero (rounded down) per round of combat |
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Fizbin of Misfortune |
Casts Misfortune on all enemy targets as long as a hero has it equipped |
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Mirror of Revenge |
The hero gains the Magic Mirror ability (same as the Chaos Magic spell) |
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Shackles of War |
No army may retreat or surrender during combat |
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Maranthea’s Mug |
Gives all friendly targets +3 morale |