Nature magic
Level 1:
- Speed
Basic: Increases movement by 2
Advanced: Increases movement by 4
Expert: Increases movement and speed by 4
- Stoneskin
Basic: Increases movement and ranged penalty by 25%, but decreases speed by one.
Advanced: No speed penalty.
- Terrain walk
Basic: Penalties for walking over hostile terrain eliminated.
Expert: Penalties for walking through hostile weather eliminated.
- Silver arrow
Basic: Damages target, determined by level and meditation.
- Summon sprite
Basic: Summons number of sprites, determined by level and meditation.
- Summon gnome
Basic: Summons a number of gnomes, determined by level and meditation.
Level 2:
- Pathfinding
Basic: Reduces movement penalty over rough terrain by 0.5/tile.
Expert: Removes movement penalty.
- Giant strength
Basic: Increases hit points and damage by 25%.
Expert: Increases attack by 5% per skill level meditation as well.
- Fortune
Basic: Target's luck increases by 5.
Advanced: Target's luck increases by 8.
Expert: Target's luck increased to maximum.
- Wasp swarm
Basic: Target loses one turn, does not work on mechanicals, undead or elementals.
Advanced: Works on elementals.
Master: Wasps cause damage, determined by level and meditation.
- Snake strike
Basic: Target strikes before enemy retaliates.
Expert: Adds 25% attack.
- Summon satyr
Basic: Summons a number of satyrs, determined by level and meditation.
- Summon wolf
Basic: Summons a number of grey wolfs, determined by level and meditation.
Level 3:
- Mass speed
Basic: Increases movement of all allied targets by 2.
Expert: Increases movement of all allied targets by 4.
master: Increases movement and speed of all allied targets by 4.
- Quicksand
Basic: All units on battlefield require one turn to pass 2 yards of quicksand. Amount determined by level and meditation.
Master: All units on battlefield require one turn for 1.5 yard.
- Anti-magic
Basic: Immunity to all spells, at level 3 or lower.
Advanced: Immunity to all spells, at level 4 or lower.
Expert: Immunity to all spells and magic effects, with a few exceptions.
(there should be an option, which level)
- Necromancy ward
Basic: Prevents raise undead spells.
Expert: Prevents animate death and death call spells.
GM: No units can be raised if necromancers are victorious after battle.
(GM mass dispell and GM mass cancellation breach this spell)
- Windstorm
Basic: Flyers only cover half distance when flying. Weather set to "storm"
Advanced: 25% more damage for lightning and arrow spells.
Expert: Flyers suffer minor damage when flying.
Master: Flyers can't fly at all.
GM: 50% more damage for lightning and arrow spells.
- Crystal arrow
Basic: Damages target, determined by level and meditation.
- Flee
Basic: Teleports one stack of creatures back to the nearest town. The battle still continues.
Expert: Able to teleport other heroes, but not the caster. Fleeing heroes receive no XP.
- Summon pegasus
Basic: Summons a number of pegasi, determined by level and meditation.
- Summon dendroid
Basic: Summons a number of dendroids, determined by level and meditation.
Level 4:
- Mass luck
Expert: Luck of all allied target increased by 6.
Master: Luck of all allied targets increased by 9.
GM: Luck of all allied target to maximum.
- Mass snake strike
Expert: All allied targets strike before enemy retaliates.
Master: Adds 25% attack to all allied targets.
- Summon elemental
Expert: Summons a random type of elemental, determined by level and meditation.
Master: Pick which elemental.
- Summon griffin
Expert: Summons a number of griffins, determined by level and meditation.
- Summon unicorn
Expert: Summons a number of unicorns, determined by level and meditation.
- Rainstorm
Expert: Sets the weather to "Rainy".
Master: A Rainstorm appears on the battlefield.
Level 5:
- Divine magic shield
GM: 100% magic resistance, but allows beneficial spells. Cannot be broken by "forced dispell", GM "cancellation" or GM "dispell".
- Summon phoenix
GM: Summons a number of phoenixes, determined by level and meditation.
- Summon faerie dragon
GM: Summons a number of faerie dragons, determined by level and meditation.
Level 6:
- Summon Marelt Ekiran
GGM: Summons the Watcher of All from his realms, who will be mad at being disturbed and smite everything on the battlefield and the rest of the adventure map. Fortunately, there is no such thing as a level 6 spell or a Great Grandmaster skill.