Stronghold
Creatures | Structures
The home of Might-aligned troops, who have shunned almost all forms of magic. Stronghold armies are native to the dry and rough terrain, while the neutral Might-aligned creatures belong in the deep oceans of the world.
Common Buildings
Hall
A town's hall is its center of leadership. Your halls provide you with income in the form of gold.
Castle A castle provides a town with increased security. |
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Magic Dampener Instead of a mage guild, Stronghold towns can build the Magic Dampener, which provides all heroes with +10% magic resistance (cumulative with each town). |
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Shipyard Can be build if the town is near water. Allows you to build, buy and enter ships with your army. |
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Prison If the victor has a prison in one of his towns, a vanquished hero will be locked up until the player that owns him rescues him by conquering the town with the prison. |
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Tavern Hear the latest rumors or hire either a barbarian, lord, knight, death knight, thief or archer starter class hero. For more information check the hero class page. The tavern also raise the morale of siege defenders. |
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Caravan This structure works as a starting point for creature caravans, travelling from town to town. |
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Arsenal The Arsenal sells stat-enhancing equipment, potions and vials. Compared to other town smithies, the Arsenal provides more special items for sale. |
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Festival of Life The Stronghold grail structure increases the income, creature growth and strengthen the specialities of the town. |
Dwellings
Specific Buildings
Wrestling Pits This structure increases the melee and ranged attack of any visiting hero by 3. |
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Breeding Pens The Breeding Pens increase the creature growth of the town by 50%. |
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Arena of Honor The Arena of Honor increases the melee and ranged defense of any visiting hero by 3. |