Eurogamer has an article detailing the genesis of Clash of Heroes, how it started as a game called "Little Big Battle" and became the cross-platform cult classic that we know today. The Capybara folks explain what is was like to work with Ubisoft and the prestigious franchise:

"We'd done nothing but cellphone games at that point, so the fact it had that brand was the toll we paid to get it made, and I would pay that again and again. We ended up because of it working with some amazing creative people from Ubisoft Paris that were like the Might & Magic managers, and they had a mega bible that was utter insanity - this thing's like the Silmarillion."

"Actually I really enjoyed reading that stuff," laughs Piotrowski, "because I grew up reading monster manuals and Games Workshop so it was like a whole bunch of homework." The most remarkable thing about Clash is that it gave Might & Magic, surely the stodgiest of all fantasy brands, a fresh makeover.


Speaking of Capybara Games, they have another game in the oven, Super Time Force for the Xbox 360.

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