- There's a playable version of what you've seen in the video (which is not MMT 0.42). And this is a link to the instructions I posted (although, don't use the files linked there because they have bugs which are fixed in the previous link).
- The graphics and physics aspects of the engine are in an advanced state. Meanwhile we have another programmer working on a scripting system. No A.I yet. I'm currently working on a level editor (examples can be found here) in order to release a full-scale playable level of the MMT game.
- MMT has a lot of the dialogs, quests and storyline already made which will be used.
- The thing we lack the most is artists (2D and 3D). currently the demo I released uses placeholders from M&M 7 and some art made by MMT team (except for the walking man which is a Microsoft's XNA model and won't be used of course, it was just to test dynamic shadows and animation).
- The little village I created in the demo is for demonstration/testing purposes only and won't be used in any part of the game. It is possible that even some of the models won't be used in the entire game...
- Community support has a great impact on making fan-based projects succeed, and hopfully we could raise interest again in MMT. We are doing it in our free time, for free, and aside to the pleasure of making a game, community feedback is a great contribution for motivation...
More about the M&M Tribute
- by Angelspit
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