If your Internet connection can handle a 122 MB download, you absolutely need to watch the Disciples III: Renaissance trailer. Powered by the Virtual Dream engine, the game supports all modern 3D technologies such as vertex and pixel shaders, normal maps, skeletal, morphic and procedural animations, particle systems, dynamic lights and shadows, portal technology and image post-processing... and whatever these things are, the results look great. I especially like the fact that the realtime engine demo was recorded with a simple 2 Ghz CPU with an ATI 9800 graphic card, a rather modest system by today's standards.

If you want to learn more about the game, I suggest you visit StrategyCore. My friend Slaughter met the associate producer of the game during this year's edition of E3. They also talk about Heroes V briefly:

"We're planning on doing the game slightly different from the previous Disciples and Heroes 5. We'll focus more on the RPG elements, and make you more attached to the creatures. There will be much more growth for the heroes and creatures than seen in the Heroes games. The Heroes games have taken the classical approach, the paperdoll model and so on. In Disciples III you'll see the changes when using different gear. We've evaluating a possibility to create a random item generator, where there will be a staggeringly huge number of items available."

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