More mini-mods are under construction: check out the Gargoyle mod in the forums.
Modifications
Below is a list of small game modifications for Heroes of Might and Magic V. Created by fans, they are meant to provide a slightly different experience in your game. Be aware that they could possibly mess up your Heroes V installation, so handle them with care. Celestial Heavens cannot test all mods that are published here, but those you will find here come from a reliable source.
There's no denying that mods can make a game far more enjoyable to begin with, and can keep it fresh for a long time afterwards. With that in mind, I'm hoping we can use this page to build a nice little modding community for HoMM V here, and help add to this great game. Look for new and updated mods as new patches come out, and hopefully we can put together a bit of a guide as to how to make your own soon. -Sir_Toejam
- Some mods have been updated for the latest patches, see if there is a note to that effect under the listing for your favorite.
I've added readmes and screenies to a lot of the mods, and packaged them inside of zip files for less confusion and easier organization.
No Screeenshot |
date: 02.13.07 | author: Alx |
name: Maximum Number of Hero Mod | ||
type: AI modifier | ||
Changes the maximum number of Heroes the COMPUTER (not Human) player is allowed to have at any time on the adventure map. | ||
Download | Forum / Website |
date: 12.14.06 | author: Pitsu | |
name: Comfortable story messages | ||
type: UI modifier | ||
Makes the message box larger (fixed not dynamic size though) in order to allow better storytelling and reading.Applies to the box triggered by script command "MessageBox" and as a side effect in multiplayer the notification window for "player xxx turn". Works with 1.4 (and earlier?) standart game. |
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Download | Forum / Website |
No Screeenshot |
date: 11.08.06 | author: okrane |
name: Hero Skill Mod | ||
type: skill modifier | ||
Tweaks some heroes' starting skills in order to make them on the par with the rest; Heroes that only had 2 starting skills points receive an extra perk at level 1. See the readme for details. Lethos - gained the Master of Pain perk Havez - gained the Ballista perk Razzak - replaced the Vitality perk with Basic Logistics Works with 1.3. |
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Download | Forum / Website |
No Screeenshot |
date: 10.08.06 | author: Sir_Toejam |
name: Confusion spell fix | ||
type: spell modifier | ||
fixes the confusion spell to work correctly. It seems that the game engine was programmed with an inverse way of calculating percentages for this spell, as to how it affects a stack it is cast on. So, while it was supposed to affect 90% of the creature's ranged/retaliation in a stack at advanced level, in reality it was only affecting 10%. this mod simply inverts the % affected for each level so it works like it says it should. Works with 1.3. |
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Download | Forum / Website |
No Screeenshot |
date: 10.05.06 | author: Sir_Toejam |
name: Wasp Swarm Gets a Low Level Boost | ||
type: spell modifier | ||
Changes how the wasp swarm spell works when cast with a skill level of "none". instead of it doing 10+2(power) damage with no initiative change, it now does 15+2(power) damage with a 10% initiative reduction on the target stack for one turn. Works with 1.3. |
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Download | Forum / Website |
No Screeenshot |
date: 10.05.06 | author: Sir_Toejam |
name: Uber Sprites | ||
type: creature modifier | ||
Changes the skill level sprites cast the wasp swarm spell from "none" to "basic". The result is the spell does double the damage, and causes a 20% initiative decrease in the target stack for one turn. Works with 1.3. |
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Download | Forum / Website |
No Screeenshot |
date: 09.27.06 | author: Sir_Toejam |
name: Easy Town Portal | ||
type: spell modifier | ||
Lowers the requirements to gain the town portal spell (on maps where it is enabled) from it being a level 5 spell and your hero needing to be level 20, to it being a level 4 spell and your hero now only need be level 12. Helps remove a bit of tedium from having to bounce back to town to train troops, learn spells, make mini-artifacts, or change your favored enemies. Works with 1.3. |
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Download | Forum / Website |
No Screeenshot |
date: 09.25.06 | author: Naskoni |
name: Raise Dead/Resurrection mod | ||
type: spell modifier | ||
Raise Dead has been changed to lv3 Summoning Magic now and it's place has been taken by Earthquake "demoted" from lv3 to lv2. Moreover, Resurrection has been kept as the default spell from 1.3 minus the -10% HP penalty per cast, and Raise Dead has the 20% hp penalty removed. See the readme file for further details. Works with 1.3. |
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Download | Forum / Website |
No Screeenshot |
date: 09.22.06 | author: Sir_Toejam/zero_ant |
name: Enought is Enought! | ||
type: text message modifier | ||
Simply repairs the irritating misspelling in the "not enought movement points" message that was introduced in patch 1.2. Works with 1.3. |
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Download | Forum / Website |
No Screeenshot |
date: 09.21.06 | author: Sir_Toejam |
name: Smarter Warlocks | ||
type: attribute modifier | ||
Changes the starting stats for warlocks from 1, 0, 3, 1 to: 1, 0, 2, 2. This is to help compensate for the increased mid-high level spell costs introduced by patch 1.3. Works with 1.3. |
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Download | Forum / Website |
No Screeenshot |
date: 09.20.06 | author: Sir_Toejam |
name: Necropolis Guild Fix for 1.3 | ||
type: town building modifier | ||
Fixes a confirmed bug in patch 1.3 that left the magic guild build costs for the necropolis unchanged. This mod reduces the costs to match the rest of the factions. Works with 1.3. |
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Download | Forum / Website |
No Screeenshot |
date: 10.02.06 | author: Sir_Toejam |
name: Fast Track to Ultimate Specializations | ||
type: skill modifier | ||
Drastically reduces the requirements for ultimate specialization for each faction. Players should be able to obtain it by level 16-20, with focus. Useful for small maps and multiplayer. Updated 10/2 with changed skill trees - see readme. Works with ToE.Fixed by myk002 |
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Download | Forum / Website |
No Screeenshot |
date: 09.19.06 | author: Sir_Toejam |
name: Ossir gets solider's luck | ||
type: skill modifier | ||
Changes Ossir's starting luck perk to soldier's luck instead of magic resistance. Allows Ossir to gain nature's luck specialization. Works with 1.3. |
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Download | Forum / Website |
No Screeenshot |
date: 09.24.06 | author: Gaidal Cain |
name: Neutral Stack Size Increaser | ||
type: map object modifier | ||
This increases neutral stack sizes on every map, for those of you who want that much more of a challenge. Works with 1.3. |
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Download | Forum / Website |
date: 07.25.06 | author: MaximS | |
name: Modified Inventory Screen | ||
type: appearance modifier | ||
From Russia with love, MaximS gives us an entirely new inventory screen! Now it looks more like it should. Works with 1.2 and 1.3. |
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Download | Forum / Website |
date: 07.26.06 | author: MaximS | |
name: Combat Screen Modifier v. 1.3 | ||
type: appearance modifier / functional modifier | ||
Entirely changes the look and feel of the combat screen. Works with 1.2 and 1.3 (you might need to re-add any key bindings you made previous to 1.3). |
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Download | Forum / Website |
date: 07.26.06 | author: theGryphon | |
name: Combat Screen Modifier v. 1.4 | ||
type: appearance modifier / functional modifier | ||
A different modification of the combat screen; changes location of icons from the MaximS version. Allows for save/reload during tactics and combat via function key. Works with 1.4 (you might need to re-add any key bindings you made previous to 1.4). |
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Download | Forum / Website |
date: 07.26.06 | author: theGryphon | |
name: Combat Screen Modifier v. 1.4 | ||
type: appearance modifier / functional modifier | ||
A different modification of the combat screen; changes location of icons from the MaximS version. Allows for save/reload during tactics and combat via function key. Works only with Hammers of Fate. |
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Download | Forum / Website |
No Screeenshot |
date: | author: theGryphon |
name: Combat Control Panel Mod | ||
type: appearance modifier / functional modifier | ||
Another version of the combat screen modifiers, changes the look and feel of the combat screen, and allows you to save and load in combat and tactics phases, via buttons and hotkeys. Recommended if you don't want to bind hotkeys. Works with 1.4. |
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Download | Forum / Website |
No Screeenshot |
date: | author: theGryphon |
name: Combat Control Panel Mod | ||
type: appearance modifier / functional modifier | ||
Another version of the combat screen modifiers, changes the look and feel of the combat screen, and allows you to save and load in combat and tactics phases, via buttons and hotkeys. Recommended if you don't want to bind hotkeys. Works only with Hammers of Fate. |
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Download | Forum / Website |
date: | author: Arstahd | |
name: Dark Knight Mod | ||
type: appearance / unit modifier | ||
Replaces the graphics of the Necromancer's Wight and Wraith with those of dark knights. Stats have been tweaked some; check the readme file. Also remakes the neutral Death Knight into a Tier 7 neutral using Wraith-like graphics. Works with 1.2 and 1.3. |
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Download | Forum / Website |
date: | author: Arstahd | |
name: Gargoyles Mod | ||
type: unit appearance modifier | ||
Changes the appearance of stone/obsidian gargoyles to look like "stone imps". Works with 1.2 and 1.3 (in the combat screen). |
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Download | Forum / Website |
No Screeenshot |
date: | author: Hipshot |
name: Tooltip Sound Mod | ||
type: sound effect modifier | ||
Removes the sound effect that plays every time you mouse over an object in the game. Works with 1.2. |
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Download | Forum / Website |
date: | author: theGryphon | |
name: Sev. Mod | ||
type: map object description modifier | ||
Gives the ranges of numbers of creatures in a stack associated with each category without specifying the exact number. Example: Several 5-9 Works with 1.4 (you will need to dl the update and overwrite the previous version). |
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Download | Forum / Website |
date: | author: xManiaCCCx | |
name: TreeAnt to Treant Mod | ||
type: unit appearance modifier | ||
Brings back the old Treants from the beta. All sounds and animations are there. Works with 1.3 |
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Download | Forum / Website |
No Screeenshot |
date: | author: Wolfshanze |
name: Devil Mod | ||
type: unit modifier | ||
Increases the devil's movement in battle to 9 and the archdevil's to 10. Works with 1.2 and 1.3. |
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Download | Forum / Website |
No Screeenshot |
date: | author: Inoko |
name: Artifact Descriptions | ||
type: object modifier | ||
Makes sure all artifacts have descriptions. NOTE: this is unnecessary with 1.2, as all descriptions have been added. Excellent for patches previous to 1.2. |
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Download | Forum / Website |
No Screeenshot |
date: | author: akrav |
name: CpuNoCheat Mod | ||
type: AI modifier | ||
This one removes some bonuses provided to the AI players and makes the game fairer. | ||
Download | Forum / Website |
date: | author: Adi_17, et. al. | |
name: Cleric Mod | ||
type: unit appearance modifier | ||
A teamwork by Adi_17, xManiaCCCx, sfidanza and dcangemi brings us back the bald Clerics with halos from the Beta release replacing the Inquisitors with helmets. Works with 1.2 and 1.3. |
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Download | Forum / Website |
- The Elrath Mod Manager gives you an overview of the installed mods, allows for easy install of a mod, and enabling or disabling mods before running the game. File updated (07.28.06).
All mods are published here with permission from their creators. If you would like to share a mod with the community, please contact us. Enjoy!