Maybe YOU missed that this topic was about FAVOURITE faction not the BEST one. In any case, I still tend to think that the best faction still depends on map like in earlier heroes, for instance Necromancy changes from overpowered skill to very weak skill when there are few higher level guardians compared to lots of weak level ones, even the map size. It's rather easy to make a map where every faction has equal starting area but the map would favour certain alignment over others since it would be more suitable to their overall strategy or faction's elements. We just need the map editor.wolf8t8t wrote:Again I state it, necro is far superior to any of the other races. And for those that like warlock ok great but don't go around saying they are the best race. There not. They really don't have much combat durability, they grow too slow, and cost too much. Aside from hydras and minotaurs all of their units once you get in their faces can't hold their own. And yeah you can say the same for necro units but look at it this way; You get skeletons for free, zombies growth and price makes up for their lack of everything, ghosts are hard to hit with haunt mine you can get them for free, vamps raise themselves, lichs are pimps, wraiths are a decent unit (would rather have death knights) and dragons grow +1 with the graveyard to make up for their lack of strength. Everything is also pretty dirt cheap too.
Also the whole raise dead thing is nice and all but there are a lot more strategies available. I would rather much build up a hero and take advantage of all the different abilities the necro heroes can get. Haunt mine is one of favs for no real reason at all. Yeah 25 ghosts is kinda worthless but more mines to take the more you get for free, that and harvasting skeletons is always fun.
As for the topic; I don't have clear favourites, but the new style and feel of Academy certainly is appealing to me.