Your second item is listed in the "Buglist", as "Heroes stop moving without any apparent reason." I experienced that several times too. It's probably because the number of steps required to reach a certain target is miscalculated and updated only after the initial number of steps are taken. Then, it turns out that the hero has not used up all her movement points and new points appear.Safaex wrote:I haven't read through all these posts but here's some that I couldn't find in Gaidal Cains list but which I have experienced.
The building on the adventure map from which you recruit peasents, have a special animation (chickens fighting each other). This animation only works properly from the time you stand next to the buildning (or enter it, not quite sure). Before this it's freezed (and it looks really buggy when you look at it start).
Second, sometime when I walk with my hero, it was either with Godric or Isabel in the campaign mode, his/her movement was increased while you move. Which means where you see the end of your dot trail, the orange ones (which shows you where you will have to stop for the day) are increased while you walk. Though the hero doesn't countinue on these additional dots, instead he/she will stop where the dots ended before you started travelling. After that you'll have to click again and move the additional ones, usually around 3 dots.
Other than this I'd just want to complain on the tree-shagging map (2:3). Utterly impossible. Even when I get my hands on Frenzy... it's just impossible
The first item may be related to the fact that adventure objects start animating only after a visit by a hero. Until then all mines, dwellings, etc are dead. This is intended and nice, but I don't recall how a not-animated farm looks like. Do the chickens stand still, are they pale in color, etc?