Hey all, I've started work on a mod that will add the descriptions for the artifacts that are missing them.
However, to finish it off, I need to know what certain artifacts actually do, specifically:
"Ring of Caution", "Tunic of (the) Carved Flesh", "Cursed Waistband", "Ring of Celerity", "Ring of the Shadowbrand" *, and, I think that's it.
* The 'description' for the Ring of the Shadowbrand, is "Ring of the Clanlord", which is... not helpful.
[Edit: Here's a link to the mod on CH and link to Wolfshanze's site where he's kindly hosting it as well!
All artifact descriptions except the Ring of the Shadowbrand are up to date and working. :-)]
Artifact descriptions mod:
Artifact descriptions mod:
Last edited by Inoko on 02 Jun 2006, 01:52, edited 1 time in total.
Some of those descriptions are in the "buglist" post on this forum: viewtopic.php?t=1884
But, here are the descriptions from that post for you.
Windstrider Boots (+1 speed)
Ring of Caution (+2 attack and defence, -1 speed)
Ring of Celerity (+10% initiiative?)
Cursed Waistband (-2 luck to enemy)
Helm of Chaos (+3 knowledge, -1 defense)
Necromancer's Helm (+2 knowledge)
Tunic of Carved Flesh (+3 spellpower -1 morale)
If you find the description for those that aren't in the list - be sure to add them to the buglist post.
But, here are the descriptions from that post for you.
Windstrider Boots (+1 speed)
Ring of Caution (+2 attack and defence, -1 speed)
Ring of Celerity (+10% initiiative?)
Cursed Waistband (-2 luck to enemy)
Helm of Chaos (+3 knowledge, -1 defense)
Necromancer's Helm (+2 knowledge)
Tunic of Carved Flesh (+3 spellpower -1 morale)
If you find the description for those that aren't in the list - be sure to add them to the buglist post.
Thanks Raspyn -- I forgot to check that post for them. Anyways, I've updated all of those artifacts.
And a humorous note about the Necromancer's Helm, is that the reason the description is missing is that, whoever typed it in, saved it as Necromancers_Helm_Description, not Description, which is the default that gets(got) called for all artifacts. Heh.
Anyways, those are updated -- I just need a place to host the file, that will let you download it without too much hassle. Currently it's just a .rar that you unzip to your /data/ folder, since I'm not sure how to get it working properly as a .pak, but yeah~.
And a humorous note about the Necromancer's Helm, is that the reason the description is missing is that, whoever typed it in, saved it as Necromancers_Helm_Description, not Description, which is the default that gets(got) called for all artifacts. Heh.
Anyways, those are updated -- I just need a place to host the file, that will let you download it without too much hassle. Currently it's just a .rar that you unzip to your /data/ folder, since I'm not sure how to get it working properly as a .pak, but yeah~.
- Wolfshanze
- Marksman
- Posts: 407
- Joined: 06 Jan 2006
- Location: Florida, USA
To make/create a PAK, simply archive your changes (I use WinZip into a ZIP, not sure if RAR will work), saving the path-name from where they are in the DATA folder. After you've done that, simply rename the "ZIP" to a "PAK" and it should work (it did for my own mod and other PAK mods I've done in the past).Inoko wrote:I just need a place to host the file, that will let you download it without too much hassle. Currently it's just a .rar that you unzip to your /data/ folder, since I'm not sure how to get it working properly as a .pak, but yeah~.
I can host the file myself if you want. Check your PM.
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
I love pessimism and cyniscm as much as the ne-- okay, I'm lying. I really don't apreciate the derail. If you don't have something constructive to add, would you please mind not being destructive?DaemianLucifer wrote:And everything nival needs to do now is scout the internet for mods,gather them and release them as an official patch,or better yet,sell it.And this is why we are waiting for the first patch this long.
I aplaude to all the mods for their effort,but it is said that others will take credit for that.
- Wolfshanze
- Marksman
- Posts: 407
- Joined: 06 Jan 2006
- Location: Florida, USA
Inoko has completed his Artifact Mod... per his request, I am hosting it on my website for easy no-fuss download, but it is Inoko's mod!
Simply place the mod in your H5 "DATA" directory... that's it. All artifacts will now have descriptions.
Download Artifacts Description Mod here.
Simply place the mod in your H5 "DATA" directory... that's it. All artifacts will now have descriptions.
Download Artifacts Description Mod here.
another mod
I made a "short artifacts descriptions" mod, based on Artifacts Description Mod by Inoko. I removed all the unimportant things from descriptions, and wrote it just laconic.
F.e.: Dragon_flame_tongue:
instead of:
You can download it from
http://rapidshare.de/files/22050605/sho ... s.pak.html (this link will live till July)
To install just put the .pak-file to your HoMM V\Data\ directory
PS sorry for my english
F.e.: Dragon_flame_tongue:
instead of:
Adds +2 to hero's attack and defense. Grants a 50% protection from cold-based spells
and so on.+2 attack
+2 defense
50% magic protection (cold)
You can download it from
http://rapidshare.de/files/22050605/sho ... s.pak.html (this link will live till July)
To install just put the .pak-file to your HoMM V\Data\ directory
PS sorry for my english
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