I'm guilty myself as to not being precise in my statements.Vision wrote:I missed this reply... but I have to interject (yet again)Wolfshanze wrote: Also, H3 and H4 before had Devils teleporting all over the place and nobody complained about that before. It sure was balanced in those games.
In Heroes 3 (and 4 I suppose...), Devils teleported all over.... yeah.
In H3, Angels flew everywhere, and could get to that one hex that devils couldnt... but both owned the entire battlemap (for the most part). There is NO creature that does that in H5.
In H5, again, no creature can make it to the other corner in one turn. Emerald and Black dragons, being the fastest in the game (for hireable from town creatures), cant even move the entire battlefield in one turn. They have speed 9, and can however attack a "large" creature directly opposite them (or within 2 hexes I -think-). So, this is why I said you would have to change all the creatures, because you would.
My main point of contention is that Devils are just flat-out TOO SLOW. Speed-7 is incredibly ridiculous for a level-7 unit with no worthwhile specials.
I don't LITERALLY mean they should teleport ANYWHERE (my fault for not clarifying), my argument is that they are WAAAAAY too slow, and that's compared to other units like the Emerald and Black Dragons. They need a speed bump, and a good one at that.
Speed-11 (like OTHER level-7 units) would be a nice start. Like in H3, Devils would then be more on-par with other level-7s, not way over or under.
Finally, just teleporting to the other side without any other changes does not make them killers... they're still not all that tough and get get killed if the first thing they do is jump in the middle of the enemy ranks, they can get swamped and killed.
Consider that perfect balance.