Week of...
- Metathron
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Week of...
What do you think of this new "feature"?
It seems it has no effect when there's a plain animal name, but other times it does.
I was quite shocked when for a week my mines and town weren't producing any resources and was in doubt whether implementing this was a good idea.
Another week, of sorrow, I think, decreses the morale of haven, sylvan and academy troops in battle.
There are others as well, but I do not remember what they were any more.
So, what is your opinion? Has a particular week affected you in a good or bad way?
It seems it has no effect when there's a plain animal name, but other times it does.
I was quite shocked when for a week my mines and town weren't producing any resources and was in doubt whether implementing this was a good idea.
Another week, of sorrow, I think, decreses the morale of haven, sylvan and academy troops in battle.
There are others as well, but I do not remember what they were any more.
So, what is your opinion? Has a particular week affected you in a good or bad way?
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.
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- Scout
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- DaemianLucifer
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Heres what I think about those dumb weeks
- ThunderTitan
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In the English version there are alot of mistakes in the week descriptions... Guess it all evens out, ey...Marzhin wrote: And in french version there are a lot of jokes in the week descriptions
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- PhoenixReborn
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- Gaidal Cain
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- DaemianLucifer
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the problem for me is that they stick for a whole week. aside from that more random elements are fine.
but I still think that the options should be enhanced. things should be able to be turned off.
if anyone here is into 2d fighters you should check out street fighter 3 third strike.
a whole system made just so you can tweak game play. that's what I've been asking for since the beginning. TWEAKABILITY.
but I still think that the options should be enhanced. things should be able to be turned off.
if anyone here is into 2d fighters you should check out street fighter 3 third strike.
a whole system made just so you can tweak game play. that's what I've been asking for since the beginning. TWEAKABILITY.
- Metathron
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I am in general quite enthusiastic about this new feature, but what GC says is true - these things can have a huge impact, even to the point of messing up your game and perhaps even putting you off completely. In the last mission of the haven campaign, I had no income for a week (or was that two?) which made me finish the scenario much later than is the 'norm'. I suppose this could be balanced by decreasing the power of some of the 'negative' weeks, for example I would much rather be stricken by -2 luck than with no income for a week or some such.Gaidal Cain wrote:The idea to have more varied weeks is a sound one, I think. The problem is that the effects are too often too strong- no income? 1/3 growth? Stuff like that can really ruin a game if you're unlucky.
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.
- Metathron
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Reminds to what great lengths I went in Homm II to prevent plague from happening - buying available creatures from towns, rearranging their order, hiring new heroes, building new buildings...And I'd succeed 90% of the time!Bethel wrote:Is the 'Week of...' decided at the turn of the day, or earlier? (In H3, if you reloaded you might get a new selection, in WoG it was decided by day 2 of the week.) If the former, this would allow for reloading if you were getting a terrible choice.
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- DaemianLucifer
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I dont know how random seed works this time.But it is very preserving(and annoying)thats for sure.Bethel wrote:Is the 'Week of...' decided at the turn of the day, or earlier? (In H3, if you reloaded you might get a new selection, in WoG it was decided by day 2 of the week.) If the former, this would allow for reloading if you were getting a terrible choice.
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- Leprechaun
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I never figured out what exactly changed the random seed, but like Metathron, I used to rearrange things to avoid a week of the plague. Even on day 7, you could avoid one if you shuffled things around.
I could even live with something where you knew the schedule, you KNEW, say, that week 5 coming up was going to be a good week to buy troops, or a lousy one. That's been the way of it in real life for centuries. Start a campaign during the month of Ramadan, or plan an attack on Christmas eve, that sort of thing.
Game wise, I think Civ III and IV did it best. If you think save/reload is for punks, you can choose to preserve the random seed. The rest of us can "cheat" all we want, lol.
I could even live with something where you knew the schedule, you KNEW, say, that week 5 coming up was going to be a good week to buy troops, or a lousy one. That's been the way of it in real life for centuries. Start a campaign during the month of Ramadan, or plan an attack on Christmas eve, that sort of thing.
Game wise, I think Civ III and IV did it best. If you think save/reload is for punks, you can choose to preserve the random seed. The rest of us can "cheat" all we want, lol.
- Gaidal Cain
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- Metathron
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I found a great FAQ listing all possible 'weeks':
http://db.gamefaqs.com/computer/doswin/ ... _weeks.txt
http://db.gamefaqs.com/computer/doswin/ ... _weeks.txt
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