Did you get a bunny?Cold Fingers wrote:First, hi to everyone, long time lurker finally registered
What should the 1st patch include?
- Milla aka. the Slayer
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Hehh ... as i watch this screen and remembered about this alpha version ...Sikon wrote:Not in the beta, in the leaked pre-beta. (linky)
What would make me buy the game ? Simple : In alpha version there was one fixed bird view on adv map .... Things on map like monsters buildings etc had good proportions . I don't know why they changed it
If the game was back to the good old : "You don't have to zoom and turn camera to see enything" then I would buy it ...
Another thing is game interface : Town interface and hero interface should be change into more intuitives ones ....
I also wish for map editor and good RMG ... This however can wait .
From minor things I would wish but they are not in the game is :
-Caravan system - not to travel from town to town , but to easily buy external dwellings creatures
- I really like the special ability icons in creature charts in h4 ... it should be back insteead of plain text we have in h5.
That's all .... To sum up I'm not so picky If they change adventure map proportions and give me fixed bird eye view , and make this game enjoyable without zooming I will buy it .
Other points would be really nice, but I guess you can have everything .
- ThunderTitan
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Oh, yeah. The patch should also include buttons for Spliting Stacks, Waiting, Moving Creatures from the Town to the Hero, and other things you only have keys right now.
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The absence of a wait button is so ridiculos makes me want to cry.ThunderTitan wrote:Oh, yeah. The patch should also include buttons for Spliting Stacks, Waiting, Moving Creatures from the Town to the Hero, and other things you only have keys right now.
I hoped the demo interface was just incomplete. Seeing it in it's full not-glory in the release version was laughable.
- Cold Fingers
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Oh, yeah. Somebody needs to proof read the bloody ingame descriptions.
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- DaemianLucifer
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MORE ABILITY SLOTS!!!
Currently its nearly impossible to get the ultimate skills (like wizards ability that gives all spells) because either the hero starts with the wrong ability (for example when academy hero has basic enlightment and Intelligence ability he wont be able to get Graduate anymore because one of the 3 ability slots was spent on a wrong ability) or when leveling up you are forced to choose an ability that isnt needed for the supreme ability but denies you from getting ability that is required for that l33t ability. It happened with me in the necromancers campaign when I was trying to get howl of terror and while leveling up was forced to choose either Master of mind or Master of pain ability (no skills were offered).
The ability names were taken from http://www.heroesofmightandmagic.com/he ... ties.shtml
Currently its nearly impossible to get the ultimate skills (like wizards ability that gives all spells) because either the hero starts with the wrong ability (for example when academy hero has basic enlightment and Intelligence ability he wont be able to get Graduate anymore because one of the 3 ability slots was spent on a wrong ability) or when leveling up you are forced to choose an ability that isnt needed for the supreme ability but denies you from getting ability that is required for that l33t ability. It happened with me in the necromancers campaign when I was trying to get howl of terror and while leveling up was forced to choose either Master of mind or Master of pain ability (no skills were offered).
The ability names were taken from http://www.heroesofmightandmagic.com/he ... ties.shtml
Another must have is a better initiative bar that lets you see into its mechanics, if you so wish.
What I mean by it? You should be able to find out without using a paper and calculating like hell what the order will be if you cast this spell. Or cast that... Or wait... etc...
This part of the game is just too important!
What I mean by it? You should be able to find out without using a paper and calculating like hell what the order will be if you cast this spell. Or cast that... Or wait... etc...
This part of the game is just too important!
- theLuckyDragon
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- Continuity
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Re: What should the 1st patch include?
[Just for the record. I think both gargoyles' and treants' graphics rock
Hi all
What about that damn blocky ugly clunky manky lurid text that comes up whenever you pick something up on the map? Good god it's terrible.
Also on text: as has been said, clearing up the mess that appears over the day of the week button, and changing sev. to several, would be nice. Really simple stuff...
And I second the tweaked (it's mostly pretty good) AI.
Would it be possible for the music to move between areas more distinctly, like Heroes 1-3?
Apart from these things, though, I'm really really impressed with this Heroes!
What about that damn blocky ugly clunky manky lurid text that comes up whenever you pick something up on the map? Good god it's terrible.
Also on text: as has been said, clearing up the mess that appears over the day of the week button, and changing sev. to several, would be nice. Really simple stuff...
And I second the tweaked (it's mostly pretty good) AI.
Would it be possible for the music to move between areas more distinctly, like Heroes 1-3?
Apart from these things, though, I'm really really impressed with this Heroes!
I didn't know you could wait in combat either, I'll have to use the W key more often then.
Things that would be nice to fix:
-AI bugs
-Full descriptions on all items. The cursed bracelet has no description on it, so it could just do about anything as far as anyone knows
-put more buttons to split stacks etc
-Make it so you don't have to have the agility of an acrobat to move stacks from town to hero or vice versa (its very easy to try and move a stack and the game to refuse)
Something else nobody has mentioned
-Fix the town descriptions / attributes in multiplayer maps. The 2 player Penensula map is just silly, as it assumes your playing with an Infernal town as the first player and Necropolis as the second one - Ur-Haazel is just about acceptable for evilly aligned aligned towns, but getting it for a good aligned Haven town or a Alcemy town? and even worse, graves being mentioned when you have a town that doesn't have any outside it?
Things that would be nice to fix:
-AI bugs
-Full descriptions on all items. The cursed bracelet has no description on it, so it could just do about anything as far as anyone knows
-put more buttons to split stacks etc
-Make it so you don't have to have the agility of an acrobat to move stacks from town to hero or vice versa (its very easy to try and move a stack and the game to refuse)
Something else nobody has mentioned
-Fix the town descriptions / attributes in multiplayer maps. The 2 player Penensula map is just silly, as it assumes your playing with an Infernal town as the first player and Necropolis as the second one - Ur-Haazel is just about acceptable for evilly aligned aligned towns, but getting it for a good aligned Haven town or a Alcemy town? and even worse, graves being mentioned when you have a town that doesn't have any outside it?
Well they should patch up this problem as well, just in case.Continuity wrote:This only happened to some people. It didn't happen to me and a bunch of others.Wolfshanze wrote:Well from what I just heard, they need to fix the Inferno campaign path... when you complete the 3rd Inferno campaign scenairo, it jumps over the 4th scenario and starts you on the 5th!?!?
And I gotta say it again, change the look of the djinns if possible. With normal sized head and hands, why does the hero djinns looks normal when their lesser companions (the troops) looks weird?
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