Interesting. Correct me if I'm wrong, but wasn't it on Vori that Armageddon's Blade clashed with the Sword of Frost? When in the storyline does your game take place?Larik wrote:It will be on Vori. The white, inaccesible island to the northwest of Erathia.
Not the most known location in MM world... But its our choose.
Wox2 - DEMO IS AVAILABLE ! (only RUS language)
- Macros the Black
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You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.
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- GreatEmerald
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Not 'after'. In linux you should install graphic card`s driver with 3D acc. features from your card`s vendor (It can be installed with one command/checkbox in all popular distributives). I`ve watched tech-demo, using nvidia 9800 GT with last drivers under Fedora12(14) — evrth. is ok.Pol wrote:I thought that Linux is having support for OpenGL, it just need to be installed after graphic drivers. It's not added by default with them.
I use blender and gimp/inkscape for textures, but you cannot watch my work in this trailer (let alone bows in inventory during a second ). As for other modellers and artists — not sure, we use 'universal' formats while sending content to each over. 'Universal' — can be open under MS Win and GNU/Linux with free/open software.What you're using for forming the models, Blender?
It always puzzled me how Vori, while being situated roughly on the equator of Enroth, managed to preserve that ice covering.Corlagon wrote:Might want to have a little snow around if it's Vori... the entire island is shrouded in ice (or was before the Sword of Frost got stolen, at least).
Might and Magic X official website:
http://www.mightandmagic10.thegaminguniverse.com/
http://www.mightandmagic10.thegaminguniverse.com/
@AlexYeCu
I see that. GIMP is a wonderful tool. I liked also Wings3D and Synfig for animated comics writing.
Currently without linux station I will be having soon (again) one win and one lin running concurrently. Pity they will be ATX and microATX whereas if I would be buying them anew it could be ideally one microATX and one miniITX. But I'm multiplying my current comp.
I see that. GIMP is a wonderful tool. I liked also Wings3D and Synfig for animated comics writing.
Currently without linux station I will be having soon (again) one win and one lin running concurrently. Pity they will be ATX and microATX whereas if I would be buying them anew it could be ideally one microATX and one miniITX. But I'm multiplying my current comp.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
koval321
> This is world of xeen remake or just that name?
Its dev name. There is no Xeen.
> Its build on new engine or its mod to some game
Its our engine base on opengl 2.0 renderer, and some other crossplatform librarys.
> Do you have project site?
We have. But its doesn't work now, and its only rus lang.
> What is requirements?
Nothing extreme. Main requirement is videocard with shader model 3.0.
For nvidia, i think, it will be geforce 6 or higher.
Other stuff is not important.
> And i dont known.. what is progress?
Currently we have lots of content - models, textures, sounds, music, mobs, many (currently i think more than in MM6 or 7) 2d items pics for inventory. We have almost complete game interface.
All this content is our, except sounds - we take audio files from freesound.org and from MM or HOMM games.
> This is world of xeen remake or just that name?
Its dev name. There is no Xeen.
> Its build on new engine or its mod to some game
Its our engine base on opengl 2.0 renderer, and some other crossplatform librarys.
> Do you have project site?
We have. But its doesn't work now, and its only rus lang.
> What is requirements?
Nothing extreme. Main requirement is videocard with shader model 3.0.
For nvidia, i think, it will be geforce 6 or higher.
Other stuff is not important.
> And i dont known.. what is progress?
Currently we have lots of content - models, textures, sounds, music, mobs, many (currently i think more than in MM6 or 7) 2d items pics for inventory. We have almost complete game interface.
All this content is our, except sounds - we take audio files from freesound.org and from MM or HOMM games.
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- Leprechaun
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new video from wox2
http://www.youtube.com/watch?v=0Bk34Vly7Fw
showing battle, inventory and some dialog.
http://www.youtube.com/watch?v=0Bk34Vly7Fw
showing battle, inventory and some dialog.
Wow!!!Larik wrote:new video from wox2
http://www.youtube.com/watch?v=0Bk34Vly7Fw
showing battle, inventory and some dialog.
This looks fantastic, Larik! I can't wait for the demo to play
thanksMMXAlamar wrote: Wow!!!
This looks fantastic, Larik! I can't wait for the demo to play
Dont know when its done, but i think soon. Already have 3D global map for travels, location switching, dead mobs saving - in MM mobs does not respawn if player go out from current location...
Save/load will be next.
I have a couple questions for you about WoX2. Is it going to be at all canonical? And is it going to take place on Xeen or an entirely new map?Larik wrote:thanksMMXAlamar wrote: Wow!!!
This looks fantastic, Larik! I can't wait for the demo to play
Dont know when its done, but i think soon. Already have 3D global map for travels, location switching, dead mobs saving - in MM mobs does not respawn if player go out from current location...
Save/load will be next.
- legendoferthia
- Marksman
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This looks good!
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
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https://www.facebook.com/thelegendoferthia
Actually, in MM1-5 locations were refilled every time the party enters them. In MM3-5, you're to destroy monsters' dwellings to completely clean them.Larik wrote:In MM mobs does not respawn if player go out from current location...
Also, in MM6-9 mobs respawn when the player ENTERS a location.
AFAIK, it is Enroth.MMXAlamar wrote:And is it going to take place on Xeen or an entirely new map?
MMXAlamar wrote:
Many things are new to player. Camera control, interfaces, world map, game setting. As you can see on video player can select spell and go with "attached to mouse" spell into battle and cast when its need. Some new abilitiesI have a couple questions for you about WoX2. Is it going to be at all canonical? And is it going to take place on Xeen or an entirely new map?
Still many things are old, tested by the time
We want to create an old good MM with some new graphics and game stuff.
There is no Xeen in this project, its dev name. It will be on Vori.
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