Legend of Erthia: Armageddon (Reborn)
- legendoferthia
- Marksman
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Thank you,
Although I have done a lot of progress with the 3D version, I still have to complete a few thing. Unlike the 2d version, with this I have to remap the outdoor levels. I have alot of the 2d dungeons and towns converted, but I still have to add some new features to them. I am currently populating the dungeons with traps and the such.
Below is a screenshot of Northern Felicia. The grass is more filling and colorful as compared to the one in the video.
Although I have done a lot of progress with the 3D version, I still have to complete a few thing. Unlike the 2d version, with this I have to remap the outdoor levels. I have alot of the 2d dungeons and towns converted, but I still have to add some new features to them. I am currently populating the dungeons with traps and the such.
Below is a screenshot of Northern Felicia. The grass is more filling and colorful as compared to the one in the video.
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
https://www.facebook.com/thelegendoferthia
https://www.facebook.com/thelegendoferthia
Looks great!
I only watched the first video, but I was wondering what happens to the items you bought? I never saw an inventory where you equip items, or learn the spell books.
Edit:
Will the game be keyboard driven, or will a game pad work as well?
I only watched the first video, but I was wondering what happens to the items you bought? I never saw an inventory where you equip items, or learn the spell books.
Edit:
Will the game be keyboard driven, or will a game pad work as well?
Last edited by Variol on 29 Sep 2010, 11:47, edited 1 time in total.
- legendoferthia
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Thanks,
The first video demonstrates the 3d mostly. In the second video it shows the menus and how to equip itmes, learn spells, etc.
The first video demonstrates the 3d mostly. In the second video it shows the menus and how to equip itmes, learn spells, etc.
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
https://www.facebook.com/thelegendoferthia
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- legendoferthia
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You can use both the keyboard or the gamepad.
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
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- legendoferthia
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Well, just a small update. I have been working mainly on outdoor tilesets right now and have improved the layout. I have added an improved forest, mountains, and water. Terrain has also been updated. Here are a couple images below.
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
https://www.facebook.com/thelegendoferthia
https://www.facebook.com/thelegendoferthia
Wow, looks very cool! I have a few concerns.
1) What I really dislike is random encounter. I want to see the map turning clean of any monsters and don't like being attacked while crossing an old map I've already finished. Random encounter doesn't make any sense to me at all.
2) The inventory doesn't look as convenient as in MM6-8. There you could see stats and change items the character wears at the same time (switching between two items to see which one is better).
3) When you leave the training center and shops you select "No" from the conversation. I hope simply pressing Esc would also work
1) What I really dislike is random encounter. I want to see the map turning clean of any monsters and don't like being attacked while crossing an old map I've already finished. Random encounter doesn't make any sense to me at all.
2) The inventory doesn't look as convenient as in MM6-8. There you could see stats and change items the character wears at the same time (switching between two items to see which one is better).
3) When you leave the training center and shops you select "No" from the conversation. I hope simply pressing Esc would also work
And mouse?savetara wrote:You can use both the keyboard or the gamepad.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
- legendoferthia
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The system requirments shouldnt be too high. I think almost any modern pc should be able to run this, but I haven't tested it on any other pc yet.
I have taken consideration to putting mosters on the map, but do to the nature of the engine, I have decided that it is ultimately best to keep the encounters random, but they are not as frequent as you would see in FF games, it still gives you chance to get some good exploraton done.
Again due the nature of the engine, it is more console like then pc type. The game is closer to mm3 for snes then MM6 for interface, but with far more advanced skill system and treasure system then any Might and Magic game.
I have also considered the mouse, but it is much slower and more of a hassle to use then using the gamepad or the keyboard, due to how the interface is programmed. Pressing esc will close the windows.
I have taken consideration to putting mosters on the map, but do to the nature of the engine, I have decided that it is ultimately best to keep the encounters random, but they are not as frequent as you would see in FF games, it still gives you chance to get some good exploraton done.
Again due the nature of the engine, it is more console like then pc type. The game is closer to mm3 for snes then MM6 for interface, but with far more advanced skill system and treasure system then any Might and Magic game.
I have also considered the mouse, but it is much slower and more of a hassle to use then using the gamepad or the keyboard, due to how the interface is programmed. Pressing esc will close the windows.
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
https://www.facebook.com/thelegendoferthia
https://www.facebook.com/thelegendoferthia
- legendoferthia
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Since the conversion from 2d to 3d, I had to make a few changes. There is still one known major problem I am going to have to fix. Due to the complexity of my treasure system, weapons, armor, and equipment names can get extremely long and it gets cut off in the menus. For instance you find a Dragon Slaying Diamond Heroic Sword of Incineration + 25. It will get cut off and you won't see the entire name... I haven't really bothered fixing this yet due to trying to get thsi story going. However, the story is my main concern right now. Once I get more into it, I will ask a few people to help test it out. I just don't want to send out a broken and incomplete demo. However, I am having a lot more time these days, so work is getting done rapidly. Today I just finished converting three more outdoor area maps from the 2d version. One thing I can promise with the 3d version is that it is going to be much bigger world to explore which adds more depth like side quests and such.
For those who are a little thrown off with the random encounter system, you shouldn't feel disappointed. I am not a big fan of random encounters myself, but I believe I have created the gameplay to be much more complex and dynamic then any final fantasy or dragon warrior game.
When I began this project, the first thing I thought was actually the random encounter system. Might and Magic isn't like that, despite 2 and 1. However, I pulled through. I adventured through my own doughts and just pushed forward. I think once you begin to play the game, you will understand a little more.
@Variol
You have been pretty persistent with my project. Once this gets a little more complete, I promise you will be the first person who can test this.
For those who are a little thrown off with the random encounter system, you shouldn't feel disappointed. I am not a big fan of random encounters myself, but I believe I have created the gameplay to be much more complex and dynamic then any final fantasy or dragon warrior game.
When I began this project, the first thing I thought was actually the random encounter system. Might and Magic isn't like that, despite 2 and 1. However, I pulled through. I adventured through my own doughts and just pushed forward. I think once you begin to play the game, you will understand a little more.
@Variol
You have been pretty persistent with my project. Once this gets a little more complete, I promise you will be the first person who can test this.
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
https://www.facebook.com/thelegendoferthia
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- legendoferthia
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More updates,
Over the weekened, I finished converting more maps from the 2d version. I've added at about 6 maps bringing a total of 32 areas to explore including 4 towns. I am currently adding and programming the obelisks to the game for the grand treasure! Also, I have done some updates on the story.
Main plot since 1999 or so:
The world holds four main elements: fire water, earth, and air, the fifth element is Etheral. Gathering these elements is necessary to destroy the gates that lead to the etheral realm, a place that threatens the existence of Erthia. The one who controls the etheral realm shall become a demi god. The guardian of Erthia, the angel Tara, has been imprisoned by the devastating forces of Etheralism. It is up to the four heroes to gain control of the five elements and to save Tara. Once this is done, they can forever seal the gates to the etheral realm.
@Variol
That will be handy having the old computer to test this on. I am sure though there will be optimizations that will need to to take place. Before the massive overhaul on the 3d script that I have already done, it was lagging badly. Now it runs pretty quickly though. There shouldn't be too many problems on older computers, I think! If so, then I just gotta work with the script and make more optimizations.
Over the weekened, I finished converting more maps from the 2d version. I've added at about 6 maps bringing a total of 32 areas to explore including 4 towns. I am currently adding and programming the obelisks to the game for the grand treasure! Also, I have done some updates on the story.
Main plot since 1999 or so:
The world holds four main elements: fire water, earth, and air, the fifth element is Etheral. Gathering these elements is necessary to destroy the gates that lead to the etheral realm, a place that threatens the existence of Erthia. The one who controls the etheral realm shall become a demi god. The guardian of Erthia, the angel Tara, has been imprisoned by the devastating forces of Etheralism. It is up to the four heroes to gain control of the five elements and to save Tara. Once this is done, they can forever seal the gates to the etheral realm.
@Variol
That will be handy having the old computer to test this on. I am sure though there will be optimizations that will need to to take place. Before the massive overhaul on the 3d script that I have already done, it was lagging badly. Now it runs pretty quickly though. There shouldn't be too many problems on older computers, I think! If so, then I just gotta work with the script and make more optimizations.
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
https://www.facebook.com/thelegendoferthia
https://www.facebook.com/thelegendoferthia
I think that, with the length of some of the item names, you will have to use contractions. They can just be added to the read me file and people tend to know them by memory after a while anyway.
Like:
GS: Giant Slaying
DS: Dragon Slaying
and:
Di: Diamond
Mi: Mithril
Si: Silver
..might make things easier.
Like:
GS: Giant Slaying
DS: Dragon Slaying
and:
Di: Diamond
Mi: Mithril
Si: Silver
..might make things easier.
Last edited by Variol on 11 Oct 2010, 18:07, edited 1 time in total.
- legendoferthia
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- Posts: 400
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Another major update,
I have put in a new inventory and treasure chest system which brings the game an even closer look to MM6-8. There is couple thigns I have to edit, but the majority of the system works great.
Some of the new features include:
- Each character has their own inventory.
- Weapons and armor now have pictures.
- You can store treasure in chests and such.
- During combat characters can only use items that are in their own inventory.
I have put in a new inventory and treasure chest system which brings the game an even closer look to MM6-8. There is couple thigns I have to edit, but the majority of the system works great.
Some of the new features include:
- Each character has their own inventory.
- Weapons and armor now have pictures.
- You can store treasure in chests and such.
- During combat characters can only use items that are in their own inventory.
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
https://www.facebook.com/thelegendoferthia
https://www.facebook.com/thelegendoferthia
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
yes! it is much interestier than ever!
one more things: is it possible to apply a mouse with clicing function insted of keybord usage?
one more things: is it possible to apply a mouse with clicing function insted of keybord usage?
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
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