It's Begun!

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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vladimir-maestro
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Unread postby vladimir-maestro » 24 Feb 2009, 21:59

:disagree: Try to use Erathian language to decode this signature :|
Anyway this is not nesasary ;|
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Konfuzius
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Unread postby Konfuzius » 25 Feb 2009, 17:40

I didn't thought that I'll need this alphabet ^^
Nice work. Chaos Created the world and could consume it

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vladimir-maestro
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Unread postby vladimir-maestro » 16 Mar 2009, 09:57

Here is a link that will replace 3DO logo in MM6 onto our new TCC logo.

You can try it here:
http://mm7-maestro-mod.3dn.ru/load/1-1-0-20

P.S. Yes, we are planing to change all videos too.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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tomchen1989
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Location: Europe / China

Unread postby tomchen1989 » 16 Mar 2009, 20:17

Chaos created the world and could consume it

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vladimir-maestro
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Unread postby vladimir-maestro » 17 Mar 2009, 07:44

+1 :)
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Big Daddy Jim
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Location: Republic de Panama

Progress

Unread postby Big Daddy Jim » 18 Mar 2009, 14:51

We've just completed the first Alpha test of The Chaos Conspiracy with good results. The second Alpha release is due to go to testing in late April, followed by the Beta release in mid-August.

The finalize game is due to be released to the public sometime in November of this year.

FYI ...

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.

http://www.mediafire.com/BDJs

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Storm-giant
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Unread postby Storm-giant » 18 Mar 2009, 14:53

I'll wait anxious :-D

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Variol
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Unread postby Variol » 18 Mar 2009, 20:48

Do you need any testers?
My PC is about 5 years old:

AMD Athlon 2500+ Barton
1 GIG ram
256mg video

all other MM series games work well on it.

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Big Daddy Jim
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Joined: 29 Oct 2007
Location: Republic de Panama

Unread postby Big Daddy Jim » 18 Mar 2009, 21:17

Variol wrote:Do you need any testers?
My PC is about 5 years old:

AMD Athlon 2500+ Barton
1 GIG ram
256mg video

all other MM series games work well on it.
I may have one opening for an additional Beta tester in August. If you'd be interested, send me a PM.

Thanks for the offer.

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.

http://www.mediafire.com/BDJs

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Sure Valla
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Unread postby Sure Valla » 29 Mar 2009, 09:58

Sounds really interresting, do you need an 'beta' tester?
Or just help with new idea's?

i'd be glad to help!
Last edited by Sure Valla on 17 Apr 2013, 20:10, edited 1 time in total.

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Big Daddy Jim
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Location: Republic de Panama

Final Alpha Release

Unread postby Big Daddy Jim » 10 Apr 2009, 19:31

The final Alpha Release of The Chaos Conspiracy will go to the Alpha Play Test Group next week. We should be going to Beta Testing in August and the official release will be in November.

Here's a few in-game screen shots of The Chaos Conspiracy.


Image

Image

Image

Image

On behalf of The Chaos Conspiracy Team.

Big Daddy Jim
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.

http://www.mediafire.com/BDJs

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motter28218
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Unread postby motter28218 » 10 Apr 2009, 22:52

Great Work BDJ!! Same to Vladimir, I love those witches, so mind if steal them? Ha ha, J/K, hopefully if this graphics arts class goes well I'll be able to make some of my own soon, how'd you guys make the new Animation tho? That's "5th Element" right? Anyhow, great job, way to make my mod look like child's play!!!!!

Otter

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UndeadHalfOrc
Titan
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Unread postby UndeadHalfOrc » 10 Apr 2009, 23:04

Big Daddy Jim, those screenshots look fabulous.

Any chance to incorporate the Armsmaster skill to make Knights not suck? :)

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Herry Hardfoot
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Unread postby Herry Hardfoot » 11 Apr 2009, 00:36

Whoooeeeeee! And the pumpkin is a very nice touch.

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jeff
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Unread postby jeff » 11 Apr 2009, 01:55

UndeadHalfOrc wrote:Big Daddy Jim, those screenshots look fabulous.

Any chance to incorporate the Armsmaster skill to make Knights not suck? :)
As a member of the Chaos Conspiracy Team I would strongly argue against that; though BDJ is the project lead, and the one who would have to do the work; so it's his call. We discussed this is another thread, so we take it there if you want. Let me add, there is no reason to assume that the original designers of the game intended all possible parties to have an equal chance at completion. Knights suck, OK so don’t create a party of all Knights, though some have succeeded, I don’t happen to be one of them. IMHO to add armsmaster skill would throw off the balance of the game. Besides the amount of programming time to add a skill for the benefit of one specialized party seems poor return for the time required.
Mala Ipsa Nova :bugsquash:

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UndeadHalfOrc
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Unread postby UndeadHalfOrc » 11 Apr 2009, 02:41

But Armsmaster was in MM7 and MM8 and people STILL overall preferred the Sorcerer/Necromancer class over the Knight. So it's not overpowered.

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jeff
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Unread postby jeff » 11 Apr 2009, 02:53

UndeadHalfOrc wrote:But Armsmaster was in MM7 and MM8 and people STILL overall preferred the Sorcerer/Necromancer class over the Knight. So it's not overpowered.
But other changes were made as well including limiting the knight's development in other skills, i.e. expert level bow in mm7, but could be master in mm6, this is just one of several skill changes. As I said it is BDJs call, but to keep it balanced adding that skill would necessitate several other changes to keep it balanced. If he wants to do the work, it's for him to decide.
Mala Ipsa Nova :bugsquash:

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vladimir-maestro
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Unread postby vladimir-maestro » 11 Apr 2009, 06:07

motter28218 wrote:Great Work BDJ!! Same to Vladimir, I love those witches, so mind if steal them? Ha ha, J/K, hopefully if this graphics arts class goes well I'll be able to make some of my own soon, how'd you guys make the new Animation tho? That's "5th Element" right? Anyhow, great job, way to make my mod look like child's play!!!!!

Otter
Yes, She is Leeloo - misprinting in spelling. I want to add some pearls and easter eggs to the game that many people knows but will be pleased to see them in MM6.

And I do this videos with SMK tool that convers avi->smk - rather easy.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

lfcderek
Lurker
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Joined: 14 May 2009
Location: Preston, England

Unread postby lfcderek » 14 May 2009, 20:28

I downloaded Rev4modR1 and it was tremendous. With this new game in progress I just had to register and say a Big, Big Thank You to BDJ for all the fantastic work you (and the Chaos team!) are doing.

Like so many others I have been a massive fan of VI,VII, and VIII over the years and the number of times I have played M&M VI must be in double figures!

The chance to play a new M&M is, well, magical!

Again, many, many thanks.

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Big Daddy Jim
Swordsman
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Joined: 29 Oct 2007
Location: Republic de Panama

Unread postby Big Daddy Jim » 14 May 2009, 21:09

lfcderek wrote:I downloaded Rev4modR1 and it was tremendous. With this new game in progress I just had to register and say a Big, Big Thank You to BDJ for all the fantastic work you (and the Chaos team!) are doing.

Like so many others I have been a massive fan of VI,VII, and VIII over the years and the number of times I have played M&M VI must be in double figures!

The chance to play a new M&M is, well, magical!

Again, many, many thanks.
I'm glad you liked the MM7 rework!

The MM6 is not a rework, but a brand new game based upon the MM6 game engine and map world. The nine chapter main storyline is now complete and undergoing a final Alpha test. We're on-schedule to go to Beta in August (or earlier) with the complete game.

The TCC Development Team consists of Jeff, Hodge Podge, The Maestro and yours truly. We've all been working very hard on this project and it is comforting to see it rapidly raching its completion.

Stay tuned for more info.

Big Daddy Jim
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.

http://www.mediafire.com/BDJs


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