Heroes 3: Favorite Witch
- UndeadHalfOrc
- Titan
- Posts: 1363
- Joined: 13 Mar 2007
Heroes 3: Favorite Witch
The three Gnoll witches are clearly the worst here...
it's between Andra and Styg. But I'll vote for Styg because Witches need all the power they can get.
it's between Andra and Styg. But I'll vote for Styg because Witches need all the power they can get.
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- Peasant
- Posts: 90
- Joined: 06 Feb 2008
Tiva and Verdish are out immediately.
For Merist it's really too bad about the Learning, the Stone Skin special is awesome for Fortress. I usually cast it anyway.
I rarely use offensive spells with Fortress, so Styg is out. Rosic and Andra are pretty much interchangable, both very useful on large maps. Vey is also very good (if applicaple but let's not state the obvious) and starts with Slow.
Mirlanda, I don't know if it affects the DF's special, but she's a decent alternative to Merist. Water Magic seems fairly easy to get for Witches. She's likely to get screwed over with her skills though.
Rosic gets my vote, I like her sense of fashion.
For Merist it's really too bad about the Learning, the Stone Skin special is awesome for Fortress. I usually cast it anyway.
I rarely use offensive spells with Fortress, so Styg is out. Rosic and Andra are pretty much interchangable, both very useful on large maps. Vey is also very good (if applicaple but let's not state the obvious) and starts with Slow.
Mirlanda, I don't know if it affects the DF's special, but she's a decent alternative to Merist. Water Magic seems fairly easy to get for Witches. She's likely to get screwed over with her skills though.
Rosic gets my vote, I like her sense of fashion.
- Jolly Joker
- Round Table Hero
- Posts: 3316
- Joined: 06 Jan 2006
Going with Mirlanda. She looks a bit south from sanity - which I find rather fitting for a Witch - and when I start with a Witch I like to say what Yurian said for the Barbarian. In this case I have at least a chance to develop a fine hero, albeit the Eagle Eye/Mysticism decision is a distinct possibility. Still, the Weakness special is great as well.
ZZZzzzz....
- Yurian Stonebow
- Archmage
- Posts: 961
- Joined: 06 Jan 2006
- Location: Vantaa, Finland
Voted Mirlanda.
She is the kind of a Witch who looks like she's been living in a small hut near the swamps all her life and as a consequence, is more than halfway over the cuckoo's nest. My kind of a girl. Independent, lunatic and passionate.
Weakness as a specialty fits nicely with the general Fortress theme which is to disrupt enemy maneuvers and thus inflict them additional losses. Since Witches have a good chance to aqcuire water magic, Mirlanda's specialty becomes even more effective and important. This is better manifested in bigger battles where the weakness spell can spare your units from additional damage.
Starting with one secondary skill only can be seen as a disadvantage but in my opinion it works fine with the semi-random skill system of H3. This suites to my playing style so I have nothing to complain.
And did I mention I prefer women with green eyes?
Yurian
She is the kind of a Witch who looks like she's been living in a small hut near the swamps all her life and as a consequence, is more than halfway over the cuckoo's nest. My kind of a girl. Independent, lunatic and passionate.
Weakness as a specialty fits nicely with the general Fortress theme which is to disrupt enemy maneuvers and thus inflict them additional losses. Since Witches have a good chance to aqcuire water magic, Mirlanda's specialty becomes even more effective and important. This is better manifested in bigger battles where the weakness spell can spare your units from additional damage.
Starting with one secondary skill only can be seen as a disadvantage but in my opinion it works fine with the semi-random skill system of H3. This suites to my playing style so I have nothing to complain.
And did I mention I prefer women with green eyes?
Yurian
Don't worry if things are going badly today. They will be much worse tomorrow.
Oh dear.... I think I never played as Witch except for Adrienne...
Maybe Andra if I have to choose...
Maybe Andra if I have to choose...
And all this after debates over the "one starting skill issue"JJ wrote:and when I start with a Witch I like to say what Yurian said for the Barbarian. In this case I have at least a chance to develop a fine hero
"Rage against the system, the system, what kills the human spirit."
- darknessfood
- Round Table Hero
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- Leprechaun
- Posts: 17
- Joined: 24 Jun 2008
I voted Styg...but to be honest, they're all pretty lame.
I would've picked Mirlanda as no Sorcery gives you one more free slot to maybe perhaps get something worthwhile, but I rarely find Weakness a worthwhile spell to cast. The first turn I'd much rather do a Mass Haste (or Bless) and after that, my Dragon Flies are casting Weakness themselves, so it's not really worth it.
I would've picked Mirlanda as no Sorcery gives you one more free slot to maybe perhaps get something worthwhile, but I rarely find Weakness a worthwhile spell to cast. The first turn I'd much rather do a Mass Haste (or Bless) and after that, my Dragon Flies are casting Weakness themselves, so it's not really worth it.
Go Buckeyes, Indians, Cavs and Browns!
Re: Heroes 3: Favorite Witch
Really? How often do you use a navigation specialist in a regular competitive game?UndeadHalfOrc wrote:The three Gnoll witches are clearly the worst here...
To get the most out of a Sorcery Specialist, you need to know your game will last long enough to get good spells (or you're better off with a guy that starts with a good spell and and get a bonus from it) and develop your sorcery and level (cos sorcery's base is only 15% whereas intelligence's base bonus is 100%) which is not what the fortress is good at what with their Mage Guild limits, so I wouldn't go with fortress if I wanted to play a "sorcerer".
But if I am playing another town and just after a good "sorcerer" then yes, Styg is good because witches have great stats (primary skills).
Witch already actually get quite good power 2nd behind Warlocks (and Elementalists, who getseverything, including 1 extra point) and before Wizards, and also joint 2nd in knowledge with warlocks, behind wizards.)
Weakness is a tinsy bit weaker than stoneskin and starting with learning is a tinsy bit better than starting with advanced wisdom so I'll go Merist I guess.
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