What do you mean by "difficult to deploy"?Banedon wrote:Well there are other things. Power Liches are fragile and extremely valuable. They're also difficult to deploy. I believe very many races can take on Necropolis at the Ranged game and score quite well:
CASTLE: Like Bandobras Took said.
RAMPART: Grand Elves are very powerful, and Gold Dragons can perform hit-and-runs on the Power Liches.
TOWER: Nothing here - Tower has the most powerful Ranged units in the game.
DUNGEON: Black Dragons can hit-and-run and the Warlock can cast some powerful DD on the Power Liches.
STRONGHOLD: Unfortunate. Stronghold has the stronger ranged unit in Cylops Kings, but Stronghold won't often get them. Stronghold will probably try to engage Necropolis in melee, banking on higher stats and brute force.
FORTRESS: Fortress has it tough. Bandobras Took can probably tell you a lot more about Fortress vs. Necropolis though...
INFERNO: With two very fast units to block the Power Liches, Inferno should not have a problem.
CONFLUX: With two very powerful ranged stacks as well as the king of hit-and-run in Phoenixes, Conflux has no problems.
Most of your town strategies seem to be set on the idea that I do not guard my liches at all. Aside from breath damage from the dragons I cannot think of any reason why I could not move my wraith stacks to guard the liches from harm. The enemy would be forced to either waste and attack or spell to remove this obstacle. If the enemy moves in too close then I can slaughter them with the skels. And if the the enemies ranged units are going to be a problem, like Grand Elves, then why couldn't I just use my vamp lords on them? Unit stacks like that just feed a powerful killing machine. I doubt that the Rampart would be brining along their Dendroids, and I think that most towns would move across the field to engage the Necro because of the cloud damage.
I will concede that th Necro does not have much hope against Castle or Conflux. However, I think it has been established that they are too good as is.