MM:H7

Heroes 7 game by Ubisoft. Developed by Limbic Entertainment, so far, the latest installment of the serie and it's having just one Add-On, that is Trial By Fire.

  • Uplay Required

    So you thought that you didn't need Uplay installed to play Heroes VII? So did I, actually; the devs said it was needed for a one-time activation and that you need it to have access to all features (such as cloud saves), but that was all. So I did all that, but I eventually got bored with the sluggishness of Uplay and decided to get rid of it. What happened?

    Uplayrequired1

    Yeah so it turns out that you don't just need Uplay for a one-time activation, you need it

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  • Dwarven Forge

    MMH7 Fotress Town 896

     

    In a way Forge Returns, see the inhabitants:

    •  First comes Shield Halls(20), Blackbear Cages(13) and Warrens(22) for recruiting Kobolds
    •  Then there is
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  • M&M in the Dungeon

    Dungeon vs Dungeon

    Which do you prefer to play: Might or Magic?

  • Introducing Trial of Fire on twitch TV at 1st Aug 15:00 GMT+2

    TrialOfFireOnTwitch1
    There will be a twitch stream about upcoming Trial of Fire Stand-Alone Addon.

    When? From 13:00 - 15:15 UTC. Don't forget to register on twich in advance to join the discussion. And

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  • H7 Ivan Campaign Finished

    Ivan finished

    The end screen of the Ivan campaign.

  • H7 Walkthroughs Completed

    You may ask yourself: "What took so long?" Well, long story short: I haven't been very active lately. I'm slowly moving away from the franchise, focusing more and more on other aspects of my life and less on this. But I promised myself, months and months ago, that I would finish the Heroes VII walkthroughs, so now that I have some spare time on my hands, I decided to do it.

    So then, the Dungeon campaigns are done, and I just finished Ivan's story too, mere minutes ago. The clock is 5am here and I guess I do still

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  • Might & Magic: Heroes VII → Ivan → The Dream of What Could Be

    You begin in an area with so much stuff lying around that I suggest you take a minute to look it over, before deciding where to go first. There are free armies who will join you, so perhaps seek them out first? There are also several dwellings and boosters. Then there are people around for you to talk to; start by the town and then you can find Lasir to the northeast and Jorgen to the northwest.

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  • Might & Magic: Heroes VII → Ivan → The Stuff of Future Memory

    Welcome to the main campaign, the story of Ivan.

     

    Ivan is a diplomat.Here's a little about Ivan: he is a typical leader and strategist -

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  • Might & Magic: Heroes VII → Dungeon → A World Which Now Trembles

    Welcome to the final map of the Dungeon campaign - and what a nice and easy map it is. I say “easy” because of what you will find in the Underground: lots and lots and lots of resources strewn about unguarded. Mines, boosters, also unguarded. Not all of them, of course, but quite a lot don't have creatures in front of them at all. There are still plenty of creatures to fight, but that doesn't take away the sense that this level is all about covering

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  • H7 Dunegon Sleping Eror

    H7spellingerror

    I like too find spelling errors in games...

  • Might & Magic: Heroes VII → Dungeon → The Essence of Purest Poison

    You start out on a small island with a nice and simple outlook: simply take the available town and start building it, and clear the island of resources, visiting boosters and flagging mines. When you have done that, there is a Shipyard on the southern shore. Be careful, though; there are Red heroes on the waters, who will attack you if you get too close, so bring a decent army if you are going sailing. Also, make sure you leave some good defences at home in case the

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  • Might & Magic: Heroes VII → Dungeon → The Shadows of Men's Thoughts

    This map starts off with a fairly simple main quest: conquer two forts, one to the north and one to the south. As you will soon discover, though, it's not that simple. My suggested strategy here is to take your time and take control of the whole map.

     

    You start with a single town, and not a lot of resources, so get to building the core units. Around you are a bunch of difficult stacks;

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  • Dungeon Cutscene

    H7dungeon campaign cutscene

     

    I promised myself I'd finish the Dungeon walkthroughs. So here we go...

  • Fortress Lineup

    H7Fortress lineup

    The creature lineup for the Fortress faction has been announced. See the official list here. What follows is my immediate reaction to them:

  • Door to the Fortress

    H7 fortress exp1

    Enter The Fortress

  • H7 Expansion, Fortress Announced

    The first expansion to Heroes VII has been announced. Given the title "Trial by Fire", it will be a stand-alone expansion featuring The Fortress faction with their Dwarven rune magic. Set for release on June 2nd, it will also offer players 6 new skirmish maps and 2 bonus scenario maps written by Terry B. Ray.

     

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  • Lost Tales: Release the Dog

    LT1 Genevieve FullAs announced on the official page, another part of The Lost Tales

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  • H7: Alternative Creatures Mod

    Acid Dragon has launched a mod for Heroes VII,the purpose of which is to give players a larger pool from which to choose creatures. This is achieved by opening the pool of neutral creatures for core and elite tier selection:

    • Haven: Griffins and Light Elementals
    • Academy: Shantiri Golems and Air Elementals
    • Necropolis: Juggernauts and Lilim
    • Stronghold: Mermaids and Efreeti
    • Sylvan: White Tigers and Earth
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  • H7 1.7 - a Player's View

    "Everyone's a critic" - so the saying goes. One of the Community's most Ubisoft-critical fans has offered his views on the Heroes VII campaigns in this comprehensive forum article. Why not have a look at it and see if you agree? Feel free to comment in the forum and discuss the state of the game after update 1.7.

  • Might & Magic: Heroes VII → Dungeon → The Fathomless Glare

    Welcome to the Dungeoncampaign. This faction is about stealth, speed and making your opponent feel bad. Giving your opponents weaknesses like bad morale and loss of strength is a good thing, especially when you yourself are quite fragile. A good strategy against most creatures is to boost your shooters with morale (burning determination) while giving general defensive and attacking bonuses to the

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