Stronghold
Creatures | Buildings

Tribes of nomadic barbarians, Orcs are the scattered but proud survivors of a long history of persecution. They boast ranks of fierce warriors supported by powerful Shamans. Orcs prefer open skies and the freedom to move on when the urge takes them: many chose to lead a nomadic life in the dunes of the Sahaar desert.

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Brute
(core, walker)

8 HP
10 Attack
10 Defense
1-2 Dam.
6 Haste
18/4 Mov.
10 Shots
Giantslayer
Harpy
(core, flier)

12 HP
11 Attack
11 Defense
2-3 Dam.
3 Haste
18/4 Mov.
50%
Magic Resistance

Gnoll
(core, walker)

16 HP
6 Attack
12 Defense
3-4 Dam.
5 Haste
19/6 Mov.
16 Mana
Spells: Blur, Curse, Magic Fist, Poison, Raise Skeletons
Centaur
(elite, walker)

50 HP
16 Attack
16 Defense
8-12 Dam.
3 Haste
19/6 Mov.
75%
Magic Resistance, Mechanical

Sand Wyvern
(elite, flier)

60 HP
10 Attack
17 Defense
9-12 Dam.
6 Haste
25/10 Mov.
24 Mana
Spells: Cowardice, Create Illusion, Ice Bolt, Mirth, Slow, Song of Peace
Basilisk Rider
(elite, flier)

90 HP
22 Attack
22 Defense
14-22 Dam.
7 Haste
20/6 Mov.
No Retaliation
Cyclops
(champion, walker)

210 HP
32 Attack
32 Defense
34-50 Dam.
6 Haste
21/7 Mov.

16 Shots
No
rmal Melee, Chaos Ward
Behemoth
(champion, walker)

220 HP
34 Attack
34 Defense
36-55 Dam.
9 Haste
27/12 Mov.
Negate First Strike, Mechanical

Warfare units

Healing tent

100 HP
28 Attack
28 Defense
20-34 Dam.
7 Haste
30/50 Mov.
Teleport, Magic Mirror, Spellcaster
Pyramid

100 HP
28 Attack
28 Defense
20-34 Dam.
7 Haste
30/50 Mov.
Teleport, Magic Mirror, Spellcaster
Great Pyramid

100 HP
28 Attack
28 Defense
20-34 Dam.
7 Haste
30/50 Mov.
Teleport, Magic Mirror, Spellcaster

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