Well, I am quite confused about the point you are making, but whatever. My statement was that the business guys had to make an initial decision - build off of H4 which did not do well (or well enough), or build off of H3 that did. In my statement, I do not make any express or implied judgment of H4 and its "ideas," nor did I imply that the ideas were the reason for its failure. I did say that the going that route would require resolving the game designs choices made in that game, which can be interpreted as both judging the innovations on their own merits and also resolving problems with their implementations. You seem to infer arguments into my post that I did not make. I am merely telling you that the business guys had to start with that initial decision. You may not like the decision they made, but there it is all the same.
And they had 3rd choice: take the best from btoh H3 and H4 and add something new (skill system, of course) to it and everyone would be happy.
The things they should have implented and that were in H4:
-caravans (90% of people agree with it)
-similiar magic system - tough skill system in H5 is great, the Magic system is simply... terrible. And the H4 one was the the best in series.
-advanced classes - how? Have imagination Nival/Ubi.
-male and female models for every class
-FoW
option - increases the strategy element
-proper documentation
-the only thing they seem to have taken was: Ultimately Dumb AI
The things they promised:
-"During playing players will be able to make alliances with other factions." - which means that you can make alliance with a player which you don't need to eliminate. But Nival found out that strategies (especialy TBS) don't need a good AI so nothing from diplomacy
-Q: "Will Heroes fight on battlefield?"
A: "Depends on faction" - an option would be nice. By good balancing, this could have been done. At least heroes have more value then in H3.
Hope: perhaps they'll add that option in expansion. Stronghold could have BF heroes
Things they screwed or things they didn't need to add:
-hero screen. If they wanted a hero maneken, they could at least put artifact squares on him.
-Dumb, dumd AI
-AI cheating.
-Unimpresive campaign selection and stupid campaign names IMO.
-they should have put H2 upgrading system. But that requires bit more thinking I fear :-P
In any event, this is off-point. I like the game.
So what? I also like the game and that doesn't stop me from crying :-P
I am back and ready to... ready to... post things.