Unread postby Panda Tar » 07 Jul 2015, 16:18
As some of us already discussed a while ago, Luck should be a Global variable, because it sounds odd controlling it and also, if two are lucky and one gets lucky, it's the misfortune of the other, and that's bizarre.
Luck could be a global mechanism active in many general inputs throughout game-play, not only battle, but mainly adding chances of triggering events here and there out of direct control of players, including peripheral management of neutrals and the map itself.
*blinks back into H7 reality. Becomes depressed*
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.