Sounds good to me. <<<Replace Luck>>>> Why that was ever a skill is beyond me. The definition of luck is chance/fate/doom..."here, let me practice my luck, I want to become highly skilled".
Sort of like a Barb's war-cry "Hordes Revenge" or whatever it is called was not a implosion-spell. I didn't mind giving a shout and my Orcs getting pumped by it but that spell? No man....just no. Brain-fart all the way.
Heroes 7 skill system
As some of us already discussed a while ago, Luck should be a Global variable, because it sounds odd controlling it and also, if two are lucky and one gets lucky, it's the misfortune of the other, and that's bizarre.
Luck could be a global mechanism active in many general inputs throughout game-play, not only battle, but mainly adding chances of triggering events here and there out of direct control of players, including peripheral management of neutrals and the map itself.
*blinks back into H7 reality. Becomes depressed*
Luck could be a global mechanism active in many general inputs throughout game-play, not only battle, but mainly adding chances of triggering events here and there out of direct control of players, including peripheral management of neutrals and the map itself.
*blinks back into H7 reality. Becomes depressed*
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
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- Round Table Hero
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