Salamandre wrote:PS: Galaad calling the gang to rescue, haha. Come on, I don't want to fight you guys, just pointing the obvious, keep it realistic.
guilty as charged lol, of course no animosity meant, but I did mean to come by here again sooner or later anyway
Kalah wrote:all these, know about the flaws made before and able to learn from them? Of course not. And that's just the developers. You also see the same kind of thing inside Ubisoft; people changing jobs and moving on to other things or other roles. And every time a new person comes in, the learning curve is reset to zero and we begin again.
and yet the funny thing is, there is at least one individual who hasn't gone anywhere in all that time lol
hellegennes wrote:H3 did reuse most of H2 assets. H3 was basically H2 with slightly altered graphics and more of everything: more artifacts, more creatures, more skills, more buildings. Gameplay-wise it was the exact same thing and almost all creatures, items and buildings made it into the new installment. The same goes for surrounding graphics: mountains, trees, buildings, etc. Even the code was basically the same thing, which is why H3 was developed considerably faster than H2.
what is meant by "reusing assets" here is not the use of similar code or game design, but literally the reuse of existing assets, taking a creature sprite or model and copy pasting it into the next Heroes sequel, which is something only Heroes 7 has done
although the MM RPGs 6-8 and 10 all shared sprites with Heroes, and certain icons or motifs carry over, no two Heroes games ever shared the exact same sprite or model until now, not even the hastily-developed Heroes 4 lol