Page 3 of 3

Re: MM7 ESRGAN attempt

Posted: 09 Sep 2020, 09:34
by Kraust
Roxterat wrote:How do I not know about this? This is awesome! Might as well try my own stuff, MM7 is love!
sorry i dont undestude whats you mean. my english is wery bad.

Re: MM7 ESRGAN attempt

Posted: 09 Sep 2020, 15:51
by cthscr
Он восхищён. Удивлён, что не узнал о проекте ранее.

Re: MM7 ESRGAN attempt

Posted: 09 Sep 2020, 16:35
by Kraust
cthscr wrote:Он восхищён. Удивлён, что не узнал о проекте ранее.
спасибо бро.
Roxterat wrote:How do I not know about this? This is awesome! Might as well try my own stuff, MM7 is love!
Thanks.please enjoy. ))

Re: MM7 ESRGAN attempt

Posted: 10 Sep 2020, 07:01
by Kraust

Re: MM7 ESRGAN attempt

Posted: 12 Oct 2020, 20:06
by Kraust
my hd texture for mm678 marge mode ( only mm7 )
https://drive.google.com/file/d/1V1q5uZ ... sp=sharing
Image

Re: MM7 ESRGAN attempt

Posted: 14 Oct 2020, 10:17
by unknownone
Thank you, the screenshot is a little confusing, do the pinky lines split between the image with and without HD textures?

Re: MM7 ESRGAN attempt

Posted: 14 Oct 2020, 20:01
by Kraust
Image

+hd \ -orig

Re: MM7 ESRGAN attempt

Posted: 16 Oct 2020, 08:26
by unknownone
ok, as I guessed! thank you! Very nice improvement

Re: MM7 ESRGAN attempt

Posted: 18 Oct 2020, 00:34
by gunman
This is awesome!
Only one more thing I would like, to have the perfect visual experience for this game, but I don't know if it is possible. Does the game engine supports shadows under creature sprites? That would make the game perfect.

Re: MM7 ESRGAN attempt

Posted: 22 Oct 2020, 08:26
by Kraust
graund textures for mm678 merge (mm6)
https://drive.google.com/file/d/1SQUJcO ... sp=sharing
Image
Image

Re: MM7 ESRGAN attempt

Posted: 23 Oct 2020, 15:44
by Kraust
What you think about ground textures without edges?
Image
Image

Re: MM7 ESRGAN attempt

Posted: 25 Oct 2020, 08:17
by unknownone
way better without edges!

Re: MM7 ESRGAN attempt

Posted: 03 Nov 2020, 14:06
by Kraust
the first version of seamless textures. not all textures are finalized. (mm6 merge)
https://drive.google.com/file/d/1rtXyQI ... sp=sharing

Re: MM7 ESRGAN attempt

Posted: 15 Jul 2022, 06:56
by EstelRandir
MM7 looks amazing! I wish we could have everything upgraded for the mm678 merge like you have done for mm7. That would be amazing.

Re: MM7 ESRGAN attempt

Posted: 06 Apr 2025, 16:00
by Jonnecy
Hi there,

I am trying to get the sprite mod to work - but I keep receiving an error message:

Code: Select all

...t and Magic 7\Scripts\Structs\After\00 Mem Functions.lua:9: unexpected symbol near '|'
stack traceback:
	[C]: in function 'error'
	Scripts/Core/RSNoGlobals.lua:602: in function 'dofile'
	Scripts\Core\main.lua:484: in main chunk
arguments of 'dofile':
	fname = "C:\\GOG Games\\Might and Magic 7\\Scripts\\Structs\\After\\00 Mem Functions.lua"
local variables of 'dofile':
	f = nil
	err = "...t and Magic 7\\Scripts\\Structs\\After\\00 Mem Functions.lua:9: unexpected symbol near '|'"
upvalues of 'dofile':
	loadfile = (function: 0x025c5660)
	error = (function: builtin#19)

Any idea how to fix this ?

Pol: fixed code to code tag.

Re: MM7 ESRGAN attempt

Posted: 07 Apr 2025, 09:08
by Tomsod
From just looking at the error, it seems to stumble at the lambda syntax introduced in MMExt 2.3, but the error is also in a v2.3 script. What did you download?