Unread postby Jolly Joker » 29 Aug 2008, 12:10
But let's not forget the general attitude of the Academy army:
THREE ranged attackers plus a magically versed hero. The level 3 IS a sturdy melee troop, but slow and low in initiative, while the level 2 is faster, but no storm troops either. Which means BOTH troops are support/blockers.
That leaves the levels 5 and 6, and if you are on the lookout for a sturdy melee unit that packs a punch you just found it: the level 6 unit is a powerhouse, no matter the upgrade. The special to be activated is just right to use instead of a waiting action, and after speeding things up the unit will wreak havoc within the lines of the advancing attackers.
So what is left? Another flier, the second one, added to 3 shooters, that's rather cool. Again, in a full-out battle you don't need any STORM troops (like the Nightmares). What you get is a multi-purpose unit that can make use of waiting time, one way or another - and make no mistake, it adds up.
The best thing is, that artifacts give you the opportunity to tweak the unit, how you want it. Adding health and Defense to the Viziers, for example; or speed and attack to the Sultans.
And so on.
What is a bit warping the view is the fact that the AI targets them by default.
ZZZzzzz....