The Slayer falls.
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What exactly do you mean by this?Elvin wrote:Its units are not very self sufficient
It would help if you gave a specific build sequence instead of making general statements. Also consider resource requirements.
Especially the former point. Given unlimited resources, what is your build order? What about very limited resources?When we talk about creeping early in week 1, you ought to note which creatures you may be able to take on. If you get Peasants or Skeletons, you may get out OK, but Archers, Assassins, Gremlins, and Sprites are going to hurt you badly. Level 2s except for Zombies are pretty much out of the question.
Huh? Fort is a level 6 building. Your sequences are not much use if you assume you start with a Fort. This is not Heroes IV.Town building with numerous resources.
Starting at lvl 3 with fort and tavern.
I don't know about 'never', but I'd say starting with a Fort is highly unusual. Maybe you could list a few maps like that. The level 3 starts I have played were almost always Village Hall, Tavern, and the level 1 dwelling.Elvin wrote:You mean you have never played a town starting with fort and lvl3?Do you play only random maps?
In any case don't expect me to cover all situations, the ones I have cited serve as guidelines. I am positive that you or anyone else for that matter can modify it to fit your strategy.
That is because each map's needs are different. I added some things to the building section anyway but the general idea is mage guild 2 and tiers 1, 2, 4, 5(if possible) by the beginning of week 2, capitol during week 2 and if possible citadel - fort or no. No matter how you may see it that's wrong for some maps. Maybe due to length, lack of money or resources etc. I can only give a hint, the rest is on the player's judgement and needs.Caradoc wrote: My point is that by basing your strategy on a start that appears to be quite rare, you are not helping anyone -- and you may be misleading them. There are important issues regarding build strategy that players need to understand and your guidelines seem superficial at best.
Corribus wrote:I think we need to focus here on specific strategies against other factions. In addition to what Elvin has written, there's also a lot of basic strategic information on CH site already (Caradoc pointed me to it).
So... apart from battle strategies, how do you approach the different factions from a strategic standpoint? Obviously the Academy is probably not a great rush town, given the resource requirements and its heavy reliance of spell development. I guess you have to worry more about BEING rushed, particularly by might-heavy towns like the Inferno. So... do you focus on defense against these factions?
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