Renagades as Alternate Upgrades?

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Omega_Destroyer
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Unread postby Omega_Destroyer » 31 May 2007, 14:17

To this day, I've never understood why nagas are so popular on this board. There must be something about them that I just don't see. They were a good unit but I don't see making an entire kingdom revolve around them.
And the chickens. Those damn chickens.

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Orfinn
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Unread postby Orfinn » 31 May 2007, 14:29

Maybe because they can unlock new possibilities for similar creatures. Medusas, Basilisk, Lizardmen, Gorgons, Serpent Flies etc all could make ground for a new town and its goal, philoposy. They could fit in a swamp theme or as an ocean based town...which will be somewhat difficult to balance, make.

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Unread postby watcher83 » 31 May 2007, 14:30

probably for the same reason everyone liked the naga in frozen throne
Where exactly does the rainbow end?

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Unread postby Omega_Destroyer » 31 May 2007, 14:31

Didn't think they were execptional in the Frozen Throne either.
And the chickens. Those damn chickens.

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Unread postby ThunderTitan » 31 May 2007, 15:29

Female torso, 6 armed arms and a serpentine lower half... ow is that not uber-kool?
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Unread postby winterfate » 01 Jun 2007, 00:19

OD wrote:Didn't think they were execptional in the Frozen Throne either.
8|

They were IMBA!!!

I thought they were cool (but I'm a Water element fanatic...so I'm biased :)).

Seriously though...they were pretty pesky...especially those Snap Dragons.

Such a shame Blizzard pulled the WoWarcrack move...I would've really liked to know what happens after Arthas becomes Lich King...:sad:

On topic though...

If they can balance it out, I think a sea based race would be pretty cool, IMO. :)
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Re: Renagades as Alternate Upgrades?

Unread postby Grumpy Old Wizard » 01 Jun 2007, 00:49

Angelspit wrote:Do you think the Renegades will be used as alternate upgrades for Haven? What would you like the most?

(borrowing a topic from the official forum)
It will make no sense, but I see it happening. I just hope they tweak them or they will be imbalanced.

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Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

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Unread postby Omega_Destroyer » 01 Jun 2007, 03:26

Why wouldn't it make sense to use the unit Nival already created as an alternate?
And the chickens. Those damn chickens.

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Unread postby Grumpy Old Wizard » 01 Jun 2007, 05:25

Omega_Destroyer wrote:Why wouldn't it make sense to use the unit Nival already created as an alternate?
Because the renegade units and the regular units are supposed to be opposed to each other. And really IMHO a life draining angel doesn't belong in a holy Haven (Heaven) town. Paladins and Fallen Angels in the same town? Doesn't make sense to me. This is a fantasy game and atmosphere is important in such a game, at least to me.

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Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

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Unread postby Jolly Joker » 01 Jun 2007, 05:46

Err, the town isn't "holy".
There's simply a darker "generation" of warriors available, which of course has a price (saw that in HoF), but it's up to the players to decide what army you will field and whether you employ "havenly warriors of the dark" or not. I mean, the rules state that Knights have the same probability for getting Light and Dark Magic, so I think this is very fitting. You could say that the line between righteous warrior for good and light and zealous crusader with evil in dark is rather thin and the units reflect this.

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Unread postby Grumpy Old Wizard » 01 Jun 2007, 10:35

Jolly Joker wrote:Err, the town isn't "holy".
There's simply a darker "generation" of warriors available, which of course has a price (saw that in HoF), but it's up to the players to decide what army you will field and whether you employ "havenly warriors of the dark" or not. I mean, the rules state that Knights have the same probability for getting Light and Dark Magic, so I think this is very fitting. You could say that the line between righteous warrior for good and light and zealous crusader with evil in dark is rather thin and the units reflect this.
Priest--paladin--archangel. Seems kind of holy to me.

And the empire is called Holy Griffin Empire a number of times in the campaign if I am not mistaken. They worship t he Dragon of Light, eh?

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Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

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Unread postby Wolfsburg » 01 Jun 2007, 10:52

Jolly Joker wrote:... the rules state that Knights have the same probability for getting Light and Dark Magic, so I think this is very fitting. You could say that the line between righteous warrior for good and light and zealous crusader with evil in dark is rather thin and the units reflect this.
Since the earliest Tolkiens works the human was shown as a race whose soul is split by righteousness and greed (they were actually the only ones who were passively corrupted by their rings), but at the same time in the image of Aragorn a centerpiece for victory.

in HOMM5: Somehow the Haven town seems much less corruptable, the buildings resemble churches filled with angel shaped structures and wings. There is no way to deny that this indeed gives an aspect of holliness and purity (that GOW has remarked).

IMO it goes a little bit beyond the simple concept of two opposed phylosophies (the peaceful Vs. the hard line). This generates inumerous small controversies (how do the inquistors accept a kingdom that bases its security on summoning fallen angels?)

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Unread postby Jolly Joker » 01 Jun 2007, 11:01

It's even easier: how do they accept magic that is half DARK (look at their mage guild: Weakness, Curse, Blind.... can THEY be "holy"?
Names are just that, Paladin and Angel on one, Inquisitor on the other.
In the end they all kill.

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Unread postby watcher83 » 01 Jun 2007, 12:51

the renegades are fanatics, they are not evil, they were decieved by Biara who appears to them as Isabel, in their minds they are fighting evil and infidels
Where exactly does the rainbow end?

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Unread postby okrane » 01 Jun 2007, 12:53

Their motivation and moral alignments are the least things we should worry about. I just want an interesting game play. And the new alternative upgrades with the renegades for haven i like

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Unread postby Apocalypse » 01 Jun 2007, 12:57

It's even easier: how do they accept magic that is half DARK (look at their mage guild: Weakness, Curse, Blind.... can THEY be "holy"?
Forget about the magic schools... it's your choice whether you want to make your heroes dark-magic users and "evil".
The thing is that the Fallen Knight ability has a reason to why it decreases the morale of your troops. :P


And I hate the renegades, I just hope they will NOT be in the Haven town, but I guess they will :(
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Unread postby Omega_Destroyer » 01 Jun 2007, 15:38

okrane wrote:Their motivation and moral alignments are the least things we should worry about. I just want an interesting game play. And the new alternative upgrades with the renegades for haven i like
I completely agree.
And the chickens. Those damn chickens.

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Unread postby Orfinn » 01 Jun 2007, 18:37

Same here. Whats the most important added stuff like renegade lineup or picking on bagatells? I could react if they put the free cities of the east units in Haven or nagas, but these renegades....nah, just a waste of energy to worry about that :)

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Unread postby Grumpy Old Wizard » 01 Jun 2007, 21:30

Jolly Joker wrote:It's even easier: how do they accept magic that is half DARK (look at their mage guild: Weakness, Curse, Blind.... can THEY be "holy"?
Names are just that, Paladin and Angel on one, Inquisitor on the other.
In the end they all kill.
I disagree that names are just names. It is the Holy Griffin Empire. They worship the Dragon of Light. They have priests (of the Dragon of Light), paladins (who are certainly holy warriors;lay on hands ability), archangels (certainly they are holy;raise dead ability.)

As has been pointed out, the city itself looks very churchy.

Inquisitor: The Inquisitors are the keepers of the true faith of Elrath, the Holy Dragon of Light. As such they fight fiercely against non-believers and enemies of the Church. On the battlefield Inquisitors do not enter the melee, but rather summon the wrath of Elrath on enemy troops while protecting their own with support spells

Paladins: The Paladins are the ultimate guardians and elite troops of the Holy Griffin Empire. Mounted on powerful horses and heavily armoured, they are at their best when they charge enemy troops from afar. Even better, Paladins have the ability to dispel enemy curses cast on their ranks.

Angels: The Angels are the incarnation of Elrath on Ashan, and as such they are the ultimate representation of his power. These creatures of Light are fierce in combat and their attacks are always deadly. An angel cannot be killed, if its body is endangered it will return to its spirit form and rejoin its master.

It is quite unbelievable to have the incarnation of Elrath and those who have forsaken Elrath (Fallen Angels) in the same town much less in the same building.

Atmosphere makes a difference in a fantasy game. They need to make different creatures for the alternate upgrades, not to use the renegades.

GOW
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

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Unread postby Omega_Destroyer » 01 Jun 2007, 21:49

Then write to them about it.
And the chickens. Those damn chickens.


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