Wolfshanze wrote:Well, I think it's cool, and I'm going to try it out.
One question... in the Necro campaign, the main hero automatically recruits Undead to his side... but NOT Death Knights.
How does this mod effect that?
Does it remove Wraiths/Wights from the game all-together (replacing them with DKs), or only in the Necro castle (in other words, if there's a neutral stack of Wights on the adventure map, are the replaced with Death Knights, or are they still Wights?).
If you run into Death Knights in the Necro campaign with the mod, will you be able to recruit them?
To be honest, I don't know, I haven't got to the Necro campaign yet. They were changed to be Necro creatures, so if the free recruiting is based on town type they should join, otherwise probably not.
Wights/Wraiths were unchanged, I only edited thier building to produce the knights instead.