Heroes I: best high scores

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.
User avatar
Pitsu
Round Table Hero
Round Table Hero
Posts: 1848
Joined: 22 Nov 2005

Unread postby Pitsu » 22 Nov 2012, 19:32

grobblewobble wrote:Thanks for the tips. I used only teleporters as you said. Is there a difference between the nomad boots and the travellers boots / true compass?
According to Behemoths Cave site, travellers boots add +3 steps (land), Nomad boots +6 steps (land) and compass +5 steps (land and sea).
How did the AI not get his kobolds turned into a gazillion ghosts? :|
The AI probably does not have true fights anyway and if you leave behind level 1 and 2 units several ghosts are not that bad. Sometimes worth the risk.



Just finished Two if by sea on 140 diffuculty (expert, king of the hill, genius enemies) with score 242 (middle of 4th week IIRC). Were lucky with mobility and ultimate artifact (cloack of protection) and used some reloading. The key is to get an army that can take either the sorc or warlock town on distant islands. If you try to keep and build your starting town you are doomed.
Avatar image credit: N Lüdimois

User avatar
grobblewobble
Peasant
Peasant
Posts: 87
Joined: 20 Mar 2007

Unread postby grobblewobble » 23 Nov 2012, 00:59

Wow. That's awesome how you beat Two If By Sea and yes, I made the mistake of trying to build and defend my home town.

Also great to know about the different movement items. Do you have a link to that Behemoths Cave site?

About the campaign, I was trying to play it entirely without reloading, but in the mission against Lord Ironfist things got ugly. I was building a mage guild hoping for Dimension Door, but received View All and Town Gate instead. The only good spell I got was Teleport at level 3. All my resources were wasted, I have very little creature dwellings. I think I will give up on it.

Regarding the campaign mission against Lord Slayer, did you try using the berserk spell on him with suicide heroes?

EDIT: Started a new campaign as Lord Slayer, this time I will abuse reloading like there is no tomorrow. So far I got:

Mission 1: 2 days
Mission 2: 14 days (islands)
Mission 3: 5 days (dig artifact)
Mission 4: 9 days (free for all)
Mission 5: 15 days (vs knight)
Mission 6: 27 days (vs sorceress)
total so far: 72 days

It seems I am getting a bit better at this. :D

User avatar
Pitsu
Round Table Hero
Round Table Hero
Posts: 1848
Joined: 22 Nov 2005

Unread postby Pitsu » 25 Nov 2012, 09:00

grobblewobble wrote: Also great to know about the different movement items. Do you have a link to that Behemoths Cave site?
It is not in English, but partly understandable http://heroes.net.pl/
Mission 1: 2 days
Mission 2: 14 days (islands)
Mission 3: 5 days (dig artifact)
Mission 4: 9 days (free for all)
Mission 5: 15 days (vs knight)
Mission 6: 27 days (vs sorceress)
total so far: 72 days

It seems I am getting a bit better at this. :D
Indeed, that is amazing so far. You certainly will be faster than 120 days.
Avatar image credit: N Lüdimois

User avatar
grobblewobble
Peasant
Peasant
Posts: 87
Joined: 20 Mar 2007

Unread postby grobblewobble » 27 Nov 2012, 00:11

I like the site, tons of info and the language is no problem with google translate.
Pitsu wrote: Indeed, that is amazing so far. You certainly will be faster than 120 days.
Thanks! The mission against the warlock was fun, especially the final battle. Dimension door and the ultimate cloak of protection (located beforehand with reloading) made it happen. Killed the dragons by repeatedly casting haste on the ogres to steal retaliation, followed by double wolf attack and goblins. It was a very satisfying sight.

This one took me 18 days. It can be done faster, but I am happy for now. On to the final..

Edit: It is done! Lord Slayer became king in 113 days. :oex:


My guess is that Sorceress would probably be the best choice for an absolute record time, because the mission against the sorceress looks to be the most difficult scenario to save time on. (You're forced to capture a faraway town and build a boat there, then cross the sea.) I think a time of 100 days or less might be possible with enough patience.

Dstr
Leprechaun
Leprechaun
Posts: 43
Joined: 12 Mar 2010

Unread postby Dstr » 08 Jun 2014, 23:11

I accepted the challenge and finished "Two if by Sea" in 18 days (middle of 3rd week) on expert, king of the hill and 3 genius computers, the hardest way.
I've been torn apart for the first time when defending the starting town and the other town on the island.

Then I reloaded and tried to go for their towns and surprise: I didn't lost any town or heroes!
Interesting way of computer play.

My score was 254.

Congrats on the campaign scores... I don't have the nerves to play them again. :) maybe some day in a far future....


Return to “Heroes I-IV”

Who is online

Users browsing this forum: No registered users and 10 guests