According to Behemoths Cave site, travellers boots add +3 steps (land), Nomad boots +6 steps (land) and compass +5 steps (land and sea).grobblewobble wrote:Thanks for the tips. I used only teleporters as you said. Is there a difference between the nomad boots and the travellers boots / true compass?
The AI probably does not have true fights anyway and if you leave behind level 1 and 2 units several ghosts are not that bad. Sometimes worth the risk.How did the AI not get his kobolds turned into a gazillion ghosts?
Just finished Two if by sea on 140 diffuculty (expert, king of the hill, genius enemies) with score 242 (middle of 4th week IIRC). Were lucky with mobility and ultimate artifact (cloack of protection) and used some reloading. The key is to get an army that can take either the sorc or warlock town on distant islands. If you try to keep and build your starting town you are doomed.