Hey yeah, that's a good idea. I second this.Variol wrote:Have the boats and wagons go everywhere, every day. Even if there has to be a quest for this to happen.
I would also appreciate it if Lloyd's Beacon wouldn't be GM-level only.
I would like to see it changed to Master level:
Master level: Lloyd's Beacon cannot be used in dungeons, regardless of wether or not there are monsters nearby. Just as many beacons as GM level has.
Grandmaster level: Lloyd's Beacon can be used anytime, anywhere. Doesn't have more beacons than it does at master level.
Why? Because I want to use Beacons for fast-travel, but I don't want to have to have a Sorcerer for that. Because I usually don't want a Sorcerer, as it makes the game too easy for me. I also don't want to use the Set Beacon/Town Portal/Visit Temple/Recall Beacon exploit. The "cannot be used in dungeons" restriction prevents this.
In short, this gives Lloyd's Beacon as a utility tool for non-Sorcerer parties, while keeping it an exploit-tool for parties that do have a Sorcerer.
Assuming only the Sorcerer can GM Water, of course..
And, if this wish is granted, I have the perfect skill for you to move to GM level: enchant item.
Expert: if you want to use Ice Bolt effectively.
Master: if you want to use Lloyd's Beacon and town portal for traveling around.
Grandmaster: if you want to use Lloyd's Beacon for infinite life, and enchant item for infinite money.
Edit: oh, and is it possible to have the merchant/repair/identify skills effect the whole party? Saves alot of swapping out items..