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Heroes VI creatures proposal
- DaemianLucifer
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- BenchBreaker
- Demon
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very good points, too me it seems like no one at nival was a serious HoMM fan (at least none of them properly played h4) and they heared all this hype of what a total failure h4was and went "OMG let's not even consider the idea in h4, in fact let's not even look at them, oh h3 was a success..." so they went back and copied eveything from h3DaemienLucifer wrote:Thats why we lost dweling acumulation,windmill flaging,simultaneous retal,large BF,FoW,separate movement and mobile guards.Is there anyone in their right mind that can say it is better not being able to flag all of the resource structures but instead collecting each of them every week?
And those that say weekly growth is better simply dont know how to play without the first day exploitment.
Also,those that hate FoW simply cannot adjust that your enemy can move without you seing him even if you have no scouts.
And those that say chaning is better are simply too much fond of transfering armies across the whole map in just one day.
And those that hate sim retal simply cannot get used to having some battles in which you must loose some troops,no matter how hard you try.
And those that hate mobile guards simply love to snatch undefended treasure and waltz around the map without worry.
i can't even imagine how anyone that has played h4 would ignore flaggable "windmills" and creature acumulation. those were the thing i hated most about h3, having to visit them each week.
to me h5 was developed not from a purest's prespective but an finacial one and that's dissapointing
- DaemianLucifer
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Ive been saying that for more than half a year now,but no one seems to listen.BenchBreaker wrote: very good points, too me it seems like no one at nival was a serious HoMM fan (at least none of them properly played h4) and they heared all this hype of what a total failure h4was and went "OMG let's not even consider the idea in h4, in fact let's not even look at them, oh h3 was a success..." so they went back and copied eveything from h3
i can't even imagine how anyone that has played h4 would ignore flaggable "windmills" and creature acumulation. those were the thing i hated most about h3, having to visit them each week.
to me h5 was developed not from a purest's prespective but an finacial one and that's dissapointing
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- BenchBreaker
- Demon
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i've been thinking that a long time too, just didn't express my thought on the forum, remeber my first post? it started with the words "well i have practiaclly given up on h5"
- Gaidal Cain
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Actually, that's just due to a larger threat area, which hasn't much to do with whether they wander or not. I've not seen any creatures act in the way you describe.DaemianLucifer wrote:mobile guards are different from wandering guards, mobile guards stay in one place unless you finish a turn within their radius, then before your next turn starts they will attack you(if they win, they'll go back and defend whatever they were defending before until next person comes)
Wandering stacks can be used to good effect. Just not to guard map locations.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
- DaemianLucifer
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- Gaidal Cain
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- BenchBreaker
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i am sure the mobile guard option before a game starts allows creatures to intercept amies even if they didn't target the creature and are not very close to them, as long someone enter their radius, they still guard their things. (hence the name mobile guard). the stationary guard is more like h3 but still better at defending things around them. this option is global
wandering guards is an option you can set for specific stacks in the editor (in their properties) the effecct is to make the stack wander and attack within an set radius.
wandering guards is an option you can set for specific stacks in the editor (in their properties) the effecct is to make the stack wander and attack within an set radius.
- Gaidal Cain
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Same thing, different name. Mobile guards just have a short radius, and can be specified to not apply. The mobile guards were certianly not seeking me out when I got inside their radius, even when they'd crushed me.BenchBreaker wrote:i am sure the mobile guard option before a game starts allows creatures to intercept amies even if they didn't target the creature and are not very close to them, as long someone enter their radius, they still guard their things. (hence the name mobile guard). the stationary guard is more like h3 but still better at defending things around them. this option is global
wandering guards is an option you can set for specific stacks in the editor (in their properties) the effecct is to make the stack wander and attack within an set radius.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
- DaemianLucifer
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Well you can set their threat radius along with their wandering radius in the editor.Gaidal Cain wrote: Same thing, different name. Mobile guards just have a short radius, and can be specified to not apply. The mobile guards were certianly not seeking me out when I got inside their radius, even when they'd crushed me.
There is no great philosophy in it. Heroes V was meant to be very similiar to H3, the "best game" in the series. The developers just wanted to make their work easier, so they used a lot of things from H3 and threw in nice 3D graphics (altough I don't say, they didn't do a good job, because they did). The rule is simple --> H3 better (good) than H4 (bad) --> throw out stuff from H4, leave only stuff from H3. I don't think it's a bad strategy. Firstly they will try to earn the fans trust and give them what they mostly wanted (a better H3 game?), or just a good game. Then, when the right time comes (HVI?) they will implement some innovations. We will see...DaemianLucifer wrote: Ive been saying that for more than half a year now,but no one seems to listen.I can only hope HVI will be better.Maybe I need more zeal.Hmmm...Weres hodgepodge now to teach me a trick or two about that
- DaemianLucifer
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- ThunderTitan
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They probably don't even know what H4 changed. I doubt they even played it once. I bet anything that resembles changes from H4 is completly coincidental.
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- DaemianLucifer
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- ThunderTitan
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And the ICTC beats us all. The MGW is about to have some company:
http://forums.ubi.com/groupee/forums/a/ ... 5781068834
In Winning order:
And keep in mind that the creature names where in English to begin with.
http://forums.ubi.com/groupee/forums/a/ ... 5781068834
In Winning order:
Solari:
http://forum.nival.com/rus/attachment.p ... 1145968098
Creatures: [original spelling]
Lvl1: [dwelling: Ministry of Plenty]
Halfling->Halfling Shiriff
Lvl2:
Minotaur Rebel->Minotaur Insurgent
Lvl3: [dwelling: Ministry of Love]
Contrite Succubus->Repentant Succubus
Lvl4: [dwelling: Ministry of Peace]
Vampire Elder->Demivampire
Lvl5:
Dragon Knight->Dragon Marshal
Lvl6: [dwelling: Ministry of Truth]
Blind Prophet->Blind Oracle
Lvl7:
Archom->Luminary
Glacier:
http://forum.nival.com/rus/attachment.p ... 1145976584
Lvl1:
Frost Spirit->Ice Spirit
Lvl2:
Battle Dwarf->Dwarf Veteran
Lvl3:
Dwarf Trailblazer->Dwarf Trapper
Lvl4:
Runetracer->Runnist
Lvl5:
Elder Giant->Giant Gatekeeper
Lvl6:
Chimera->Chimera Queen
Lvl7:
Ice Avatar->Crystal Avatar
Elistion:
http://forum.nival.com/rus/attachment.p ... 1141212062]
Creatures:
lvl1/upgraded:
Freeman/Free Guard
lvl2:
Thief/Shadow
lvl3:
Snow-White Eagle/Ice Eagle
lvl4:
Free Elven/Elven Hero
lvl5:
Magician/Master of Power
lvl6:
Orc/Orc's Hero
lvl7:
Dragon Raider/Legendary Hero
And keep in mind that the creature names where in English to begin with.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
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- DaemianLucifer
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I can only hope the contest was only meant to give them ideeas on creature names, and they selected the winners based on names they wouldn't use, so nobody can complain afterwards the they used the name from the winning entry without giving credit.
I wonder if the Halfling Sheriff (or Shiriff as it's called there) has a badge. Or those studed shoes.
I wonder if the Halfling Sheriff (or Shiriff as it's called there) has a badge. Or those studed shoes.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
![Image](http://img279.imageshack.us/img279/5469/firefox1fl2al.gif)
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
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